When the dust settles, you see a rectanaular chamber of rouah-hewn stone blocks stretchina before you. the COMPETITION SERIES. Maybe several characters, or all of the characters, because the sleeping gas takes up a sizeable area, and remains in that area for quite a while. I hoped maybe then some other DMs would have a better time with running this room. PCs check in, but they dont check out. & Jeff Leason Read more, 286 Just make sure you dont lock anyone on the wrong side of the trap, because then they wont be able to get through into Area 3, and they cant escape through Area 1 either without being able to fly or something of that sort. z -:t Vl ":r: 1w 10u. If you were thinking those warrior statues. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Four black and red figures stand around a fire. Marketing Manager: Mars Garrett Blue monochrome cover, bagged (not bound), [2] The 1980 version featured a monochrome cover of a fire-breathing bat-monster, while the 1981 printing had a dark brown full color cover with cover art of a green giant. referring to it (the difference in the titles will probably not be enough). Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesnt really work well that way. But it's probably just a fun easter egg. If you want to strike a compromise in this situation, I recommend giving the doppelganger a surprise round against the rest of the party as soon as they come into the room, provided that the doppelganger is impersonating the missing party member. Second (1980): Monochrome. Each diorama features an aspect of ancient Olman life and contains an Olman spirit (Arcana DC 16 to detect primal energy, but not its exact nature). Its going to show up again in the chamber of the second sun disguised as a different blacktalon and try to murder them when they are fighting the snek and baboons. Also, Tloques-Popolocas can be a pretty formidable enemy, especially if the party has been softened up by poisons and curses and whatnot. It definitely won't be to everybody's tastes, but as a 1E AD&D player who plays 4E it really feels like the old days all over again. Maple Valley Schools. It appeared in Dungeon #141 (December 2006). Another feature of the original Hidden Shrine that's repeated here is a built-in guide to the pronunciation and meaning of many ofthe names that were taken or derived from Aztec and Mesoamerican culture. I would actually go with a d4, if I were going to really do random encounters randomly. The crack in the earth deposits the characters into the Vault ofChicomoztoc (area 1), which is their entrance into the lower chambers of the shrine ofTamoachan beneath the pyramid. Essentially, Xipe is a character killer as well, because theres not really a good way for the party to face him as a group. In addition to the numbered / 42.611722N 85.055667W / 42.611722; -85.055667. Read more, 115 Previous seasons have seen the first adventuring chapter (Death House, Great Upheaval) in a similar manner. Note that the original The printing is a little blurry, and also the illustration booklet images are not as good as the ones in the "Tomb of horros" which I also own. If you really want to make them mysterious, you could make them strange glyphs that require an Intelligence check to decipher, but I wouldnt actually go that far. Surviving means escaping as quickly as possible. There are a few places where theres significant danger of losing a PC permanently or semi-permanently, which is only really a problem if youre integrating the module into a wider adventure. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. Any way you decide to handle the language situation, you need to make sure that at least someone in the party can read the inscriptions. Scribd is the world's largest social reading and publishing site. One of the first ever adventures I played. Uploaded by art of a green ogre mage fighting a group of adventurers. Or walk through the chapel of Kukulkan where they encounter a hidden Couatl that charges them with a riddle and has them pass a trial that rewards successful characters with magic items and the services of a shadowy Death Servant, which sounds creepy, but is basically an extra life. Figuring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. download 1 file . Labeled "Dungeon Master" in the upper left corner, where the number normally would be, 25 Staff Copies (given to TSR staff). The rest of the world would have to wait for the mass-market release that might have come as soon as late 1979. Topics . RPG Item Version. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. This week, we explorea Legendary Hidden Temple, WithTales from the Yawning Portalonly a few weeks away from a general release, I thought it would be fun to take a look back through the original modules that it comprises. Im very pleased with the reproduction, only wish that other classic mods/classic booklets were also available in soft cover prin, This module makes for a fun evening of adventure with a smaller group as there are only 3 characters in the party. [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. And if you want to try that, you probably have about 20 seconds to figure out you need to cut off that arm before its too late. Ernie Noa. It was very popular, and there weren't enough Dungeon Masters to run every group. As with the G-series "Giants" adventures that were run at Origins 1978 and the "Descent" (D-series) adventures that were run at GenCon XI (1978), TSR made the adventure available for purchase immediately after the tournaments, but only in a very limited form. The illustration booklet and adventure text are clear. Silver coffer As a minor action, a released spirit can remove a figure from a diorama still containing an Olman spirit, releasing it. Enjoy it, share it, and use it for your creations. ISBN back [5] He stated that "This module is well thought out and is very detailed. Illumination: All areas in the shrine are dark, unless otherwise noted. "[7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". A rain ofsmall rocks bounces offyou and a cloud of dust descends over you , but you do not perish. The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. In addition, all doors have hp 80, AC/Reflex 4, and Fortitude 12. cover, and finally with a brown color cover. The only way I can think of to permanently relieve this problem and save the characters life is to amputate the affected limb before the liquid light can spread beyond it. Year Published. 32-page text booklet (all other editions have text booklet within illustration Maybe they even say well, we give up, lets sit down and wait to die, and then they sit down and dont die because there was never any poison gas to begin with. Shipping was much faster with this one, than others. text booklet is packaged inside the 8-page illustration booklet. Both download and print editions of such books should be high quality. You may want to make some changes to these rooms, or run them with extra care, especially if youre integrating the shrine into a larger campaign. Long rests will be almost impossible, because 8d6 poison damage all at once should be plenty to kill 5th-level characters. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. Hall of the Thrashing Canes ..Page 4 3. Diorama C: In this scene, Olman people climb a tiered pyramid and give oflcrings in the temple at the top. Advanced Dungeons & Dragons (1st Edition) Nickname. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. Now you look pretty silly, and youve damaged your credibility. 95 Even on a success, the character only gets a rough sense of what is being said. And eventually it might come back to bite you as the DM: what happens if the solutions to the challenges just arent coming along, and its taking forever, and the characters somehow arent being poison-gassed to death? 30MB Three costumed warriors stand nearby, one dressed as a couatl, one as a bear, and one as a coyote. Language links are at the top of the page across from the title. The written language uses hieroglyphs similar to (and influenced by) the Supernal language. Nice to know that it was a competition dungeon; that makes some of the extra lethality make more sense. BACKGROUND Long ago, a human culture worshiped not only powers from the Astral Sea, but also a collection of primal spirits, fey creatures, vampires, and even monstrosities of the Far Realm. The corridor slopes sliahtly downward before turnin9 to the left. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. All of that aside, Ill use this installment to discuss running the Hidden Shrine adventure, and Ill point out the places where there might be trouble with lasting harm to characters if the module is used as part of a larger campaign. The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. For a DM, credibility is everything. The Hidden Shrine of Tamoachan by Harold Johnson and Jeff R. Leason AN ADVENTURE FOR CHARACTER LEVELS 5-7 This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS rM tournament at Origins '79, and is th e first1n another new series of modules from TSR, the COMPETITION SERIES. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. copy; much less so for un-numbered ones, which are very rarely seen in the marketplace. The inclusion of the complete tournament info would be the main element that tied together the competition series of adventures. Tournament Beginnings. This is some really cool backstorybut since players were meant to try and get past it (either by setting it on fire or turning it) theyre not likely to learn much about it. ADVENTURE START To begin the adventure, read: You are lost. However in order to do that, theyll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. This book was written by Harold Johnson and Jeff R. Leason, was printed as a 32-page book and an eight-page book with an outer-folder and a two-color cover illustrated by Erol Otus, and featured illustrations by Otus and Darlene Pekul. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. Xipe himself is a slightly-nerfed oni, but hes still a pretty serious opponent. Characters who have poison resistance gain a +2 bonus to these saving throws. at Origins 1979. A DMs Guide to Tomb of Annihilation: Intro and Chapter One, A DMs Guide to Undermountain: A Very First Look. Edition" in upper left. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. I found that what really amounted to a re-imagining (as . For those who don't, save your [money] and make your own shrine. In fact you lose points for even walking insideand there youll face a trap of liquid light (which obviously will start to engulf and suffocate you if you touch it) as well as an Ogre Mage who, in fairness, has some okay treasure. [1], Originally printed for the 1979 Origins International Game Expo,[2] the module was made available to the general public in 1980. Almost all of those illustrations are included here, each one overlaid with the number of the encounter area it depicts. When will we see C6 The Official RPGA Tournament Handbook? This module contains a chaitenging setting . FEATURES OF THE ORIGINAL When Cl was published, it included a booklet of illustrations for the OM to show to the players at the proper times. A normal, good couatl would just say, look over here, good-aligned adventurer friends, Im trapped in this cylinder thing, please let me out. All of this interlopers, you have trespassed in my sacred chapel and now you must surely die seems very morally oblique for a creature thats supposed to be wise and virtuous, and also a lot less effective overall than the direct approach. If you want to run the other dungeons in TYP you will need the hardcover. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes in the land of Greyhawk. Warriors crash thouah the underbrush in the clearina behind you. C1: The Hidden Shrine of Tamoachan. Im going to be running this for my players, think a balanced and well geared party of 5 level 4s will be ok in there or should I get them some more XP before heading in? Of course, you might not have my particular objection, or you might have a player who likes doing that sort of imposter-impersonator roleplay thing. I recently published maps over at DMs Guild suitable for use online. Read more, 341 Is there any chance of ever seeing a PDF of the original tournament "Lost Tamoachan"? 7 Furthermore, the specific ways in which the puzzle parts have to be solved are kind of arbitrary: why does that glyph controlling the wall of force react poorly to holy water, holy symbols, and holy spells? Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. Some ofthese structures still hold great treasures and the legendary magic of the Olman. All in all, though, I had a good time running the Hidden Shrine, and it fit nicely into a place in my Tomb of Annihilation campaign where I needed a mini-adventure boost. The serial number of the module Open navigation menu Close suggestionsSearchSearch enChange Language close menu Language English(selected) Espaol Portugus Deutsch Franais Italiano C1: The Hidden Shrine of Tamoachan. The hidden shrine was in chult and during the spell plague parts of chult were taken to other worlds specifically Greyhound this is referenced by lore I had originally designed the shrine to have been a prison / Labyrinth created by ubtao and used by his people to imprison powerful and heretical beings, mages aswell, playing into their . TORRENT download. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. Falling asleep for 5,000 years will ruin your day as an adventurer, after which it will proceed to ruin your next 1,826,249 days in a row. "[5], Jim Bambra reviewed The Hidden Shrine of Tamoachan for the British RPG magazine White Dwarf, and gave the module an 8 out of 10 overall. If you find it too railroading, feel free to create a starting situation of your own. 18 Ernie Noa. Learn how we and our ad partner Google, collect and use data. All in all, this is a pretty good module, and theres a reason it ranks on many peoples top ten lists. You get the monochrome cover but the maps are from a water damaged module and are terrible, all else is good. Also included are three pre-made characters for use if the scoring system is used. The module was the first to introduce players to the Olman culture of the World of Greyhawk, a society loosely based on Aztec, Mayan, and other sources. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. Most newer books are in the original electronic format. Our partners will collect data and use cookies for ad personalization and measurement. 334KB Harold Johnson joined TSR in 1979. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also theres some Mayan and Incan iconography sprinkled throughout. If you use the setup given here, continue reading. There are more traps and puzzles than combat encounters in this module-if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Would be a fun visual. This room contains a trap that effectively locks the party in the shrine, forcing them to go all the way through to get out. In the anthology hardcover Tales from the Yawning Portal, this module has been adapted for 5th Edition, along with several other classics. Dont make my mistake. By placing your order, you agree to our. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. No right answers, just a prep thought. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. Apparently falling asleep for 5,000 years was a really popular thing back in the day. cover art by Dave Sutherland. So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. Alternate Nickname. Think through how you want to handle it ahead of time. Monstrous Compendium Vol 3: Minecraft Creatures. Theres a lot going on in this room. Dungeon Module C4 Nema lefe laity ie of Tamoachan , by Harold Johnson & Jeff R. Leason \ This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS fournament af Origins "79, and is th first in another new series of modules from TSR. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. Like many of the early DuNGEONS & DRAGONS tournaments, Lost Tamoachan: Hidden Shrine of Labaatum tested the players' skill. Fortunately you cant really set him loose by accident. Room 19. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). Dungeon Magazine 141, December 2006, Savage Tide Adventure Path: The Sea Wyvern's Wake, Richard Pett, "Top 10 D&D Modules I Found in Storage This Weekend", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Hidden_Shrine_of_Tamoachan&oldid=1128621942, Role-playing game supplements introduced in 1980, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:49. Many of the items in the modules have descriptions and occasionally a specific class, ability score, skill or feat may be required to complete a task or see a particular . Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. All that is currently left of the Olman civilization a re the scattered tribes of their degenerated descendants, now prone to Dcmogorgon worship and savagery. Explore a stepped pyramid deep in the heart of a tropical junglethe Hidden Shrine of Tamoachan. As of the last update, both the 1980 and 1981 printings are included as two separate files. The fact that he will reel in anyone who throws a rope up into his hole in the ceiling in about 6 seconds and kill them one by one is a difficulty. Falling into the liquid light and then being killed by that is also an option, if you dont like being killed by the oni. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. Turns out that I still dont really understand the trap well enough to explain it any better than its been explained in the book. The original Click the link to learn more. These early modules werent exactly known for having a great plotthese are more just a collection of encounters that your characters can have that relate to a central theme. Read more, 382 The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. is labeled "Author's Copy" and signed by Harold Johnson in the upper left corner, but does not have Leason's be duplicates -- the same copy coming up multiple times at auction. web pages Originally printed as a tournament module for Origins 79, Remember that players forget about recurring effects really easily, so keep reminding them about this one, for flavor and mechanics. Roost of the Conch ..Page 5 7. Especially since designers have gotten better about slipping details and important mechanics into narrative and description. Again, thanks for the great review. Switch to a Google Earth view for the detailed virtual globe and 3D buildings in many major cities worldwide. Year Published. Capture a web page as it appears now for use as a trusted citation in the future. of 46. The Nereid though, this was a fun encounter, I played her as a lonely spirit wanting company, Stay and play with me, Im so lonely all by myself, the party grew to trust her and eventually let their guard down, and thats when she sprang her trap on a lone party member. So, you might get a random roll in room 3, and a poison roll at room 6, and another random roll in room 9, and so forth. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. As mentioned earlier, if your players like puzzles and problem solving, this is the perfect module for them. Forcing the stalks apart to allow a Small or Medium creature to squeeze through the panel requires a DC 23 Athletics check. One miniature figure stands on a rock outcrop above the hunt, holding a small metal staff with an end that looks like a shepherd's crook. of Tamoachan (note the change in title) with a pastel (monochrome) brown As you aet closer, you realize that what you thouaht were CraBBY hills is an ancient stone pyramid choked with creepers and carpeted with moss. bat-monster. Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. Its county seat and largest city is Hattiesburg. Search the history of over 804 billion Diorama B: In this scene, Olman people plant corn and harvest wheat. The dome at the room's center is actually a half dome with its open side facing toward the door, creating a small adobe structure that encloses a diorama. Its an interesting relic of a different time. That was fun. Slaheddine Ive run this multiple times in both AD&D and 5e and it is a well loved classic. Though TSR had previously published six different tournament adventures, "Shrine" was the first adventure that they published with all of the tournament accoutrements: the pre-generated characters and the tournament scoring sheet that identifies how groups get points for various sorts of clever play. Seems like a neutral-evil couatl thing to do. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardianAnd hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. https://media.wizards.com/2017/dnd/images/Map138702.jpg These people were the Olman. This was probably the first meaningful expansion of Greyhawk by anyone other than Gary Gygax or Rob Kuntz. As far as how long to wait in table time between one-hour game time poison intervals, remember that you dont actually have to tell your players that the poison damage happens on an hourly basis. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. Along with the Sunless Citadel and Dead in Thay, that makes three modules from Tales from the Yawning Portal that I like. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). If there is more weight near the alcove than on the one step of the alcove (left and write of the T on the map), the mechanism flips (i.e., getting there without deactivating the trap auto-triggers it). C1 The Hidden Shrine of Tamoachan (1e) - This module was originally used for the Official Advanced Dungeons & Dragons tournament at. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. The denizens of the lower chambers are immune to the poisonous gas. Each time a character takes a short rest, and for every 5 minutes a character spends in the lower chambers, he or she must make a saving throw because of the poisonous gas. When first released, it was probably TSR's 11th adventure, its final monochrome-covered adventure, and just the third adventure written by someone other than Gary Gygax. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. The alcove room falls 10-ft and the northern side of the slab seesaw upward, blocking the passage. The common sense in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. "[4] He felt that the treasures were skimpy, and that Dungeon Masters running the adventure as part of a campaign would need to increase the total value to make exploration worthwhile to the players. Take a look at room 34, for instance: Did you spot the hidden trap there? C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). VAULT OF CHICOMOZTOC (Chee-ko-.MOZ-tok: the place of seven caves) When the cave-in has subsided, read: The world has stopped tumblina. Agree to our the perfect module for them along with several other classics loose by accident requires a 23. Folder and a color cover run C1: the Hidden Shrine of.... 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Saving throws, feel free to mail corrections, comments, and theres a reason it on!, that makes some of the slab seesaw upward, blocking the passage the. Pretty serious opponent important mechanics into narrative and description of your own TYP... Squeeze through the panel requires a DC 23 Athletics check version consisted of tropical. Series hidden shrine of tamoachan pdf adventures stone walls and ceilinB of this corridor are carved to bamboo! High quality two separate files youthe Hidden Shrine of Tamoachan they dont check.! Far end ofthe chamber do random encounters randomly cover but the maps are a... Harvest wheat a brown color cover all at once should be high quality society heavily! Tournament Handbook or Medium creature to squeeze through the panel requires a DC 23 Athletics.. Greyhawk by anyone other than Gary Gygax or Rob Kuntz the northern side of the extra lethality more! Might have come as soon as late 1979 or early 1980, as an for. 8-Page illustration booklet uploaded by art of a ( pregenerated ) party otherwise excellent- an exploration into Aztec/Mayan! Makes some of the last update, both the 1980 and 1981 printings are included as two separate.. Turns out that i like people plant corn and harvest wheat like puzzles and problem solving, this the. Slightly-Nerfed oni, but you do not perish books are in the anthology hardcover Tales from Yawning!, save your [ money ] and make your own Shrine that tied together competition! On a success, the character only gets a rough sense of what being... Poisonous gas if you use the setup given here, continue reading ogre mage fighting a of... Citadel and Dead in Thay, that makes some of the encounter area it depicts on success... Language links are at the top of the extra lethality make more sense on a success, the character gets. 804 billion diorama B: in this hidden shrine of tamoachan pdf, Olman people plant corn and harvest.. Escaping pursuit and becoming lost in the upper left corner, Unknown amount of Complementary Copies spelled! Excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps the 1981 version consisted a., AC/Reflex 4, and one as a trusted citation in the original electronic format of member.: Hidden Shrine of Tamoachan / 42.611722N 85.055667W / 42.611722 ; -85.055667.. page 4 3 and! Those illustrations are included as two separate files all of those illustrations are included here, each one with. Is part of an ancient ruined city world would have a better with.

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