The default theme for the Archives of Nethys, forged on the fires of CSS3. Advanced Class Guide For more information, please see our I've read snippets about the Feral Hunter and a warpriest class, both of which are interesting, but from what I recall don't get to shift till lv. Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample ). So, I've just finished Act I and am around 16 hours into the game. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. | Heroes and Monsters SRD This fly speed always has average maneuverability. Due to a life dedicated to hunting and stalking, you gain bonuses to skills when in rural or wild areas. Is it possible to cast full round spells (Natural Spell feat) while flying? Wild Shape. | Cepheus SRD | GumshoeSRD | 5th Edition SRD 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? | ACK-SRD Level 6? Source: www.pinterest.com. | Monad Echo SRD Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. At lvl 9. Light theme with purplish hues and a simpler font. | 5th Edition SRD Monstrosity Shape Feat 16. | Cairn SRD Wild Shape: Dragon Wild Shape: Wis 19+, Knowledge (Nature) 15+ ranks, Wild Shape: Eagle's Wings: Wild Shape: Elemental Essence: Wild Shape, any other Druid Only Feat: Elephant's Hide: Wild Shape: Extra Wild Shape: Wild Shape: Fast Wild Shape: Dex 13+, Wild Shape: Frozen Wild Shape: Base Fortitude save bonus 6+, wild shape ability: Gatekeeper . Subscribe to the Open Gaming Network and get everything ad-free! | 2d20SRD Feats in Pathfinder are the critical part of your build, there are lots of feats and first you need to have in mind with type of . Wild Shape Feat 1 Druid Source Core Rulebook pg. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. | Everyday Heroes SRD Traveller SRD As you noted a wild shaped Druid keeps features from their class, race, or other source they have and can use them when they are wild shaped. If your form has the celestial template and you score a critical threat against an evil creature while using your forms natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Filters: Numbers Actions / Cast time Magic schools PFS Rarities Skills Sources & Spoilers Traits Options: Query type Result display Sort results Result amount General settings Active filters and options: Sort by: | d20PFSRD There are a few very OP builds at later levels. Strength can't be used in wild shape (mostly) for attack rolls and damage. Your wild shapes are mighty and muscular. | Gods and Monsters SRD Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample). MMF does stack with druid for HD (according to the errata ) so you can go into 15 HD creatures which include Legendary Ape (medium-sized form, 30str, 17dex, 16con, 6 natural armor, rend, lowlight, scent) amazing combo n can pass for human easily with disguise self spell. (The special ability wild shape causes the druid to retain the druid's original type.) | d20HeroSRD At 12th-level (the earliest you can take it), you can wild shape 4 times per day, with each use lasting up to 12 hours. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. Subscribe to the Open Gaming Network and get everything ad-free! | Open Fantasy SRD | Forge Engine SRD You have mastered the art of combat in alternate forms. | d20HeroSRD An alternative feel, based on the Rulebooks. Your wild shapes are mighty and muscular. You keep the AC bonus from the armor if it has the Wild property. | Forge Engine SRD It's indeed a good choice with the high damage dice of beasts. Scribe Scroll is always a good feat for Druids and Clerics. Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. | 4 Color SRD (Astonishing Super Heroes) Skills Climb (Str): Too situational. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats. Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Aberration Wild Shape. | Warrior, Rogue, Mage SRD Legal Information/Open Game License. Answer the Call Wild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. | Dungeon World SRD Wild Shape (Feral Champion) is one of many Class Features available in Pathfinder: Wrath of the Righteous. Stare Feats Considered the Shifter, but everything I 've read and heard has indicated they 're quite... 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