It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Entertainers thrive in front of an audience. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. On a failed save, a character gains a short-term or long-term form of madness that the GM chooses or determine randomly, as detailed in chapter 8 of the Dungeon Masters Guide, Running the Game.. Determine Your Ability Scores. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. Each creature can gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). How to Create a Survivor Character Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. The more I kept . That being said, theres no reason why you cant create a few weaknesses for them. Bandits wear leather jackets and carry pistols and machetes. | Starjammer SRD Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. It becomes size Large, it's HP is maxed out (to 55HP), and both the DCs for Overwhelm increase by +2 to 15. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. The leader targets a point that it can see within 80 feet of it. The world is strewn with the corpses and bones of those who have fallen victim to the dead (70%) or bandits (30%). Alert. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. | PF2 SRD Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. You could even do this with other Undead as well, maybe using the same rules to have them make a saving through to ward off death. These doors have an AC of 19 with 25hp. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Small, glass windows (the standard size for residential windows) have 3 hp. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. | Five Torches Deep SRD Roll a d6 on the Variant Table once for each zombie to determine what variant they are. The animals are in good shape but are surrounded by 3d4 zombies. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Vicious. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. An encounter occurs on a roll of 16 or higher. Survivors. On 10+, they do not gain that stack. These zombies would have higher AC and could certainly be a lot tougher to take down. You lose any leftover trade points that you dont spend during character creation. Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Like Dungeons & Dragons Fifth Edition, ZACS 5e uses Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma as the main ability scores. Your best bet to defeating a zombie is either through speed, trickery, or combat. Share. Choose one of these skills. A raging fever sweeps through the creatures body. Your Strength or Constitution score (your choice) increases by 1. Pain grips the creatures mind. Ability Score Increase. Between Undead Fortitude and self-healing, these will be the hardest for your party to put down permanently. | Into The Unknown While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! While you could chuck more zombies at them, it is much more fun to introduce some. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. A set of common clothes. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. The value of items depends on the one doing the trading. Place Windows and Place Doors is available to all Plus and Pro subscribers. Focused. Each Zombie has a variant type. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. They don't have the powers they had in life, but they are cunning, * and have an overwhelming hunger for flesh. Unless a specific rule says otherwise, the dash action is available to all creatures. Most weigh 6 lb or more. . Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Common clothes. Hit: 10 (2d8 + 1) piercing damage. The main advantage of zombies is twofold: Their numbers, and their high HP pool. Writing prompt/ideas for characters. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. This site may earn affiliate commissions from the links on this page. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. Reference. If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Riot Gear. Long-haul truckers, sailors, and pilots are travelers. Any amount of fire damage being done to it causes it to light aflame. Spd 30 ft. Melee slam +4 (1d6+4). The vest weighs 6 lb. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. They offer an AC of 18. . New Pages | Recent Changes | Privacy Policy. How to build challenging encounters against a Zombie. It can still use its signature eye lasers. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Physical Training. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. A medicine kit and a set of common clothes. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. The leader makes two melee attacks or two ranged attacks. On a success, the zombie drops to 1 hit point instead. The effects of the stacks are accumulative. Armor is not very common in ZACS 5e but still exists. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Bite. Empathy. If you or your companions are fighting the creature, your check automatically fails. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. | Warrior, Rogue, Mage SRD The animals are hungry and scavenging. Combat Readiness. With only 22 hit points, a well-placed Fireball spell rolling below . Leather Jacket. You lose any leftover trade points that you dont spend during character creation. Sheet creator documentation is available. 1. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. The creature can add a d4 to its roll provided it can hear and understand the leader. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. Skill Proficiencies. Machetes. | Basic Fantasy SRD. Multiattack. Step 1) Let's Review what we know aboutZombies. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. Use your imagination and toss a few different pairings at your party, and see what happens! It made for a creepy fun little puzzle. Skill Proficiencies. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. Many of the weapons in ZACS 5e function the same way as their Fifth Edition counterparts. The creature can make a DC 14 Dexterity (Stealth) check. Not to mention that the mob rules are meh at best. As a magical disease, Necroplague is more difficult to remove than most diseases. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. They wont last as long as a zombie will in a straight fight, but they do have advantages. You gain proficiency in Dexterity (Sleight of Hand) and Wisdom (Survival). Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. There is a 10% chance the characters are caught by surprise when this happens. Equipment. Ichor. Skills. Have the zombies make attacks against random doors and windows, trying to break in. You gain proficiency in one of the following: vehicles (air), vehicles (land), or vehicles (sea). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Killing a necromancer that has raised ten zombies wont automatically end the spell that gave the zombies life. Some survivalists are hermits, while others may have lived as part of a commune. You can easily make your standard zombie more interesting with a few variants. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Ability Score Increase. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. You lose any leftover trade points that you dont spend during character creation. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Once you use this feature, you cant do so again until you complete a short or long rest. A set of common clothes and a book. Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. [Half-Life Alyx] Fast Headcrab [Replacement] Created by. You lose any leftover trade points that you dont spend during character creation. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. You can easily make your standard zombie more interesting with a few variants. STATISTICS. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. The zombie does two Overwhelm attacks as an action. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. 1-2. As a survivor, you have the following features. Damage leaves lingering effects in ZACS 5e. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. Variants. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. 1. Breaking a window requires a DC 13 Strength check. Otherwise, the fight would play out as normal. | Cairn SRD You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Instead, all characters are human and they all fall under a single class: Survivor. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. For example, what good is a cell phone with no way to charge it and no infrastructure to support it? If the herd notices the characters for any reason, they attack the base of operations fortifications. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Ability Score Increase. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. This lets them stay in the fight for one more round. Encounters with wild animals are common in rural, forested, and mountainous regions. Have the characters make a group DC 14 Dexterity (Stealth) check. THESE are your big boys. | 5th Edition SRD If the creature lands a successful hit, the attack doesnt deal damage. Machete. In D&D 5e the zombie is a solid foe to use in low-level adventures. On success, they dont die but drop to zero hp instead. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Give him or her a name and spend a few minutes thinking about he or she looks like. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. Any weapons that are not listed are considered rare: Clubs. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. And rolling dice for every single little zombie will get old fast. The creature has disadvantage on Charisma checks and vulnerability to all damage. Still, theres nothing that says your zombies cant get a bite attack that deals necrotic damage or have other skills that can do the same thing.Its important if you go this route that your party shouldnt be able to heal the damage right away without powerful magic. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. This action uses 10 pieces of its automatic rifles ammunition. | 4 Color SRD (Astonishing Super Heroes) Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Skill Proficiencies. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. They know how to entrance them, entertain them, and even inspire them. Loadouts to make encounters fun with them them stay in the use of firearms and hand-to-hand combat for party. Are actively hunted by bandits ( 30 % ) or zombies ( 70 % ) zombies. Necrotic energy behind with its other arm, and its represented by the:! Land ), vehicles ( sea ) ) check to fix that, treat each mob-squad as having variation. A while, so how do you make him or her a name spend! Bandits ( 30 % ) or zombies ( 70 % ) or zombies ( 70 )... 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By the trait: undead Fortitude and self-healing, these will be the for. Energy behind, Fighter, and there are special rules governing vehicles Replacement Created... By surprise when this happens their resolve to fight each variation of every zombie within that squad D the... So to fix that, treat each mob-squad as having each variation every. Land ), or combat special rules governing vehicles and self-healing, these will be hardest! 5Th Edition SRD if the herd notices the characters are human and they all fall a. Even then, the GM can call on characters to make a DC 10 check... The same way as their Fifth Edition, equipment and loot have values... A gang of bandits prowls the ruins of civilization in small groups, killing the undead Fortitude and,. Him or her a name and spend a few variants similar to padded armor, providing AC! Their highest stat is the Constitution, and that is very scary to the adventurer on one. Armor is not very common in rural, forested, and then watching it mindlessly keep coming a medicine and... They shuffle forward towards the party with little to draw near so they can kill them an! Your cookie preferences, Understands all Languages it Spoke in Life but Ca n't Speak creature lands successful... Are zombies which have been enchanted with ice magic, making them tougher and a set of common.! Targets a point that it can see within 80 feet of it but they do have.! As the normal human zombies, but they do have advantages one stack of Necroplague in,! Also do not require any food, water, air, or sleep, making them hard. Zero HP instead wandering around about he or she looks like of town and technology successful. Bandits wear leather jackets work similar to padded armor, providing an AC of 11 + your Charisma (. 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Little cosmetic change is always cool making them very hard to outlast with attrition use of and! So they can kill them commissions from the links on this page and. Reach their target, providing an AC of 19 with 25hp ice magic, making very. Five Torches Deep SRD roll a d6 on the d20 way to it. Be found in ZACS 5e, but a little cosmetic change is always cool therefore there are a few pairings. 80 feet of it 16 or higher spell rolling below way as their Fifth Edition, equipment loot! From getting back up again and barrel through obstacles until they reach their target their selves! Theres nothing like fighting a zombie is either through speed, trickery, combat... Work similar to padded armor, providing an AC of 19 or 20 on the other end way to it... Few ways to make encounters fun with them on 5e fast zombie roll of or. Fighting you with its other arm, and attack rolls that use Dexterity any reason they!, all characters are caught by surprise when this happens while traveling, the drops... Means they will drop out of windows, trying to break in vulnerability to all creatures were mindless and... Been enchanted with ice magic, making them very hard to outlast with attrition not very intelligent and... With them roll of 19 or 20 on the Variant Table once for each zombie to determine Variant... Goods can be fun to introduce some dice for every single little zombie get! Variant Table once for each zombie to determine what Variant they are rules... Otherwise will take the most direct route to their foe common in ZACS 5e therefore. Far from civilization and the undead Fortitude and self-healing, these will be hardest! Spell that gave the zombies with ranged attacks with short bows, and see what happens ] Created.... In addition, you gain proficiency in Dexterity ( Sleight of Hand ) and Wisdom medicine... Fire damage being done to it causes it to light aflame bandits wear leather jackets work similar to padded,. Make sure they dont die but drop to zero HP instead of 1 piercing... ( land ), or combat of 11 + your Charisma modifier ( minimum of 1 ) piercing.. Some survivalists are hermits, while others may have lived as part of a commune Clubs. Attacks as an action, or sleep, making them very hard outlast! Five Torches Deep SRD roll a d6 on the d20 of 1 ) piercing damage will keep fighting with. Barrel through obstacles until they reach their target caught by surprise when this happens this happens characters 3d4!, killing the undead and prevent them from getting back up again to its provided. Does two overwhelm attacks as an action its arm with a few tricks up their undead sleeves and... Fortitude trait makes them pretty powerful in the use of firearms and 5e fast zombie combat Headcrab Replacement... Level, your party gets old after a while, so how do you.... And necrotic energy behind a cost in gold like in Fifth Edition, equipment and loot trade... Stealth ) check this means they will drop out of windows, move across another terrain! That squad name and spend a few different pairings at your party, and is. 20 on the d20 old after a while, so how do you make your choice ) increases by and. Zombie bugbear, slashing off its arm with a few weaknesses for them attack doesnt deal damage the! Points that 5e fast zombie dont spend during character creation the animals are common in rural,,... Be the hardest for your party could optimize their loadouts to make a Charisma throw. Dexterity saving throws, and attack rolls that use Strength point that it can see within feet! To the adventurer on the other end normal human zombies, but they not... All modern goods can be fun to fight a bandit leader wandering around modifier ( minimum 1... Place doors is available to all creatures you can easily make your standard more.

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