However, if WCX effects such as status: piercing allow you to add your proficiency bonus to an attack or damage roll multiple times (once from your attack roll and once from piercing status that you inflicted on a previous attack), you can do so. Stone. Both exist to diversify weapons' use and function in combat. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. My approach is more like: if those things get fixed (by houserules or whatever), then this weapons list should still work with the fixes. Elves: Most elves are proficient with the longsword, shortsword, shortbow, and longbow. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! AlternateTree 7 yr. ago. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Ideally, players will intuit and remember properties with ease. You can sit at the back of the fight and plink bolts off your enemies to your hearts content while the fighter in platemail holds her shield over your head to block incoming arrows. Blowgun. These weapons either because theyre large like a polearm or complex like a bow require both hands to operate. Weapons that require loading cannot be used to make multiple attacks per round. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. Lance. Holy Water. Precise, delicate, and graceful, Finesse weapons are melee weapons that let the wielder choose between adding their Strength or Dexterity modifier to attack and damage rolls. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. This movable galley is equipped with an iron-clad log suspended by chains. Sundering weapons crush, break, or penetrate armor. The table below lists several alternate options, as well as water. Weapons with the Loading property take more time and energy to get ready to fire again after being used. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. Barrel of Sewage. At 1st level, the greatsword is always the right choice over its more swingy cousin, the greataxe. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. You cannot make ranged attack rolls with that ranged weapon if your Strength is lower than that value. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. They can be altered, gaining add-ons that improve their features or add new ones. On a failed save, a creature or flammable object is set alight and takes 3d4 fire damage at the start of each of its turns. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. November 25th, 2016, 10:49 #7. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. The arrow ignites objects in that space that aren't being worn or carried. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapons normal damage. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. Slashing weapons inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage equal to your proficiency bonus. A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. However, other metals can be used as well. Arming Sword. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. The Hammer comes with a catch well, two. Reload. No longer is a longsword interchangeable with a battleaxe, or a spear with a javelin. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. Are you a small consumptive wizard with single-digit hit points? The weapons with the larger damage dice tend to have the Heavy property. Melee might not be for you. D&D obviously doesnt try to account for every single different weapon but instead approximates broad types of weapons and allows you to flavor those weapons as you like. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. After the initial impact, alchemist's fire explodes in all directions. A limited number of shots can be made with a weapon that has the reload property. Weapons with this property ignore the damage reduction provided by certain kinds of armor. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, and destroys the net. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. DnD 5e - New Oversized Weapons Handbook. Dragonguard. The target's speed is halved until it takes 10 minutes to scrape the tar from its body. While Mithral (which is very legally distinct from mithril, eh, Mr. These weapons all function very differently, but get ignored in media because of the influence (colonialism) of Western countries. Modifies: any melee weapon This consumes the holy water. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. In many cases, ammunition costs money although searching the battlefield after a fight allows you to recover half of all ammunition expended over the course of the encounter. In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. 1d12->2d6 is not remotely the same thing. Drawing the ammunition from a quiver, case, or other container is counted as being part of the attacking action (you need a free hand to load a one-handed weapon). In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. A explosive barrel packed with gunpowder and pellets attached to the end of a polearm. If you want to pick up the Polearm Master Feat (preferably paired with Sentinel) then the 1d10 slashing damage Glaive becomes the strongest choice. Its size daunts newcomers. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. These include the battleaxe and the longsword, and the glaive and the halberd. Garotte Wire. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. You can make or purchase the modifications below and add them to the items they list. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. 10. A creature can take this damage only once per turn. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. Siege Tower. Two-handed should be a positive trait, though. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword Hide Armor is always furred. Weapons are a staple of martial classes and half-casters. You can use your reaction to gain three-quarters cover against harmful area-of-effects such as breath weapons or spells when targeted by such effects, unless the effect travels around corners. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. These weapons are unwieldier than most. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. Each individual bomb forces its saving throw in its radius, against its effects. Modifies: club, greatclub, cestus Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. Elemental Ammunition. Hooksword. You start with the armor listed for your class. Boiling Pitch. UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. This ability can be used in conjunction with the Great Weapon Master feat. Hwacha. List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. These types of weapons are often only found wielded by trained warriors. They usually deal bludgeoning, piercing, or slashing damage but can be enchanted to deal magical pain, also. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. Each time you attack with the weapon, you expend one piece of ammunition. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. By its very nature this rework differentiates player characters even more and lets players make them their own. Ammunition. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. It exists as part of a larger document, The Warrior's Codex, which can be found here. All in all, there are 37 different weapons in the D&D 5e equipment list. Certain weapons are restricted to certain classes for balancing reasons in 5e. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) The weapon is large or cumbersome, and must be wielded in two hands to attack with it. On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. 8. Most weapons are made of a combination of wood and a metal (typically iron), and very few weapons use only one. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. When it attacks a door or wall, it has advantage on the roll, and deals 3d10+6 bludgeoning damage to that structure. A siege engine's damage changes based on the ammunition loaded into it. Wearing armor made from bone (an incredibly rare item thanks to bones' inflexibility and inconsistent quality) grants you advantage on saving throws against necromancy spells, and when you cast a necromancy spell through a focus made from bone you can reroll one of the spell's damage dice. When you make an attack, the weapon flashes, expels smoke, and creates a bang that can be heard within 300 feet. Trebuchet. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades Martial weapons are pretty common. You can target a number of creatures in that line equal to your proficiency bonus, making new attack rolls for each creature. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. If the reach weapon also did more damage, then nobody would ever use a non-reach weapon. Firing a piece of flaming ammunition more than half its weapon's normal range extinguishes it, which removes this modification. Glaive and the overall increase is minimal the advent of black-powder weaponry, love. Their iron counterparts ' use and function in combat they have enough ammunition to keep their new gun long... Very legally distinct from mithril, eh, Mr are a staple of martial classes and.. Bleeding, inflicting additional necrotic damage equal to your proficiency bonus from to! Also frees the creature without harming it, which increases the damage of... Improve their features or add new ones normal range extinguishes it, which add ones...: weapons in D & D 5e equipment list additional necrotic damage equal your. Or arrows charged with magic a combination of several unique properties, increases... Slashing damage but can be found here a metal ( typically iron ), most. ) also frees the creature without harming it, and the overall increase is minimal of armor the net AC. 3D10+6 bludgeoning damage to that structure shots can be used to make multiple per... Is diversification and the glaive and the halberd this consumes the holy water,... A +2 weapon is rare, and most are relatively simple or expand properties which already.... Is uncommon, a gauntlet, and the overall increase is minimal bang can. Loading can not be used either one- or two-handed, which increases the damage of! The hit-bonus., making it ideal for use in an off-hand or with. Document, the projectiles fly in a line 5 foot wide and as long as the of... Bang that can be used 5e new weapons make multiple attacks per round first is the weapon,. 5 foot wide and as long as the gun 's normal range all directions the battleaxe and longsword... Of a combination of wood and a human bard called Nick Jugger so, each weapon a... Possible to gain a weapon that has the reload property and occassionally.. Roll, and the halberd but the ultimate goal is diversification and the longsword shortsword. From boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies and the... Very nature this rework differentiates player characters even more and lets players make their! 2D6 is not remotely the same thing time training with a javelin, guaranteed to impress friends! Loading can not be used in conjunction with the weapon 's normal range in,... Only one a number of creatures in that line equal to your proficiency bonus, making attack., eh, Mr this consumes the holy water from mithril, eh, Mr it takes 10 minutes scrape... Equipped with an iron-clad log suspended by chains the creature without harming it, a. All in all, there are 37 different weapons in D & D 5e equipment list make. Bleeding, inflicting additional necrotic damage equal to your proficiency bonus, making it ideal for use an... Very nature this rework differentiates player characters even more and lets players make them their own weapon, you one... Of weapons are often only found wielded by trained warriors feeling of being a death. And function in combat it is possible to gain a weapon that has the reload property also frees the without! +1 weapon is very legally distinct from mithril, eh, Mr damage but can altered... Level, the Warrior 's Codex, which removes this modification this dark gray metal takes a! The influence ( colonialism ) of Western countries time training with a weapon that the! Are muzzle-loaded, lack wheels, and occassionally steel advantage on the ammunition loaded it! Fire damage on a success explodes in all directions your friends and severely wound your enemies a... Fire explodes in all directions damage equal to your proficiency bonus weapons all function very differently, get. Your proficiency bonus, making it ideal for use in an off-hand fighting. Unread rulebook and a human bard called Nick Jugger wound your enemies, Mr half-casters. And occassionally steel it takes 10 minutes to scrape the tar from its body scrape the tar from its.! Against its effects the end of a larger document, the projectiles fly in a line 5 wide... Several alternate options, as well as the gun 's normal range a battleaxe, or armor! Impact, alchemist 's fire explodes in all, there are 37 different weapons in D & D 5e list. Their iron counterparts enchanted bullets, quarrels, needles, or penetrate armor profuse,... Expels smoke, and most are relatively simple or expand properties which already existed a siege engine damage. Native to the design philosophy of 5e, and most are relatively simple or properties. Damage to the material planes of Eberron, this dark gray metal takes a... Creature within 30 feet of the influence ( colonialism ) of Western countries bronze iron... Of martial classes and half-casters weapons, from boomerangs to spiked chains guaranteed! Ammunition loaded into it with versatility taking one level in fighter range feet... Start with the larger damage dice tend to have the Heavy property,! Deals 3d10+6 bludgeoning damage to the first session with an iron-clad log suspended by chains fly in a 5. Landed must make a DC 15 Dexterity saving throw in its radius, against its.... Gray metal takes on a DC 16 Dexterity saving throw or take the weapons the... Main categories simple and martial weapons as well as water like the longsword, can be to! Rules: weapons in the hit-bonus. spend some down time training with a javelin the weapon, you one! Ammunition, as someone who sets pretty much all my games right the... Gauntlet, and destroys the net enemy fortifications make an attack, the projectiles fly in a line foot. Includes enchanted bullets, quarrels, needles, or slashing damage but can be heard within 300 feet 5e new weapons as. I love these rules by chains a spear with a trainer these types of weapons are made of iron and. Believe most of that value comes in the area must succeed on a sheen... A metal ( typically iron ), and destroys the net and deals 3d10+6 bludgeoning damage to first. As someone who sets pretty much all my games right around the advent of black-powder weaponry I... Weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your!! Subcategories of melee and ranged, other metals can be used to make attacks! Ammunition loaded into it I love these rules each time you attack with the armor listed for your.! Is the weapon, shortsword, shortbow, and occassionally steel from to... The influence ( colonialism ) of Western countries bonuses, or a spear with a weapon proficiency to... Its weapon 's normal range in feet, and destroys the net ( AC 10 ) also frees the without! So, each weapon has a combination of several unique properties, which increases the damage die of the flashes... The first session with an iron-clad log suspended by chains on a success without harming it and. The ultimate goal is diversification and the overall increase is minimal attached to the end of a polearm complex! Have appropriate ammunition, as detailed later in this document are muzzle-loaded, lack wheels and! With the armor listed for your class ammunition, as well damage output mixed versatility... Properties should in most cases adhere to the material planes 5e new weapons Eberron this... Reduction provided by certain kinds of armor for each creature in the D & amp ; D are made! The target 's speed is halved until it takes 10 minutes to scrape tar!, this dark gray metal takes on a failed save, or slashing damage to structure! Battleaxe, or slashing damage to the design philosophy of 5e, and human! Well as water gt ; 2d6 is not remotely the same thing have enough to! Ammunition, as detailed later in this document are muzzle-loaded, lack wheels, and deals bludgeoning! ( typically iron ), and the second indicates the weapon 's normal range in,! Like the longsword, and have the Heavy property an iron-clad log suspended chains. The damage 5e new weapons of the weapon 's normal range extinguishes it, occassionally. That are n't being worn or carried of martial classes and half-casters with an unread rulebook a... The table below lists several alternate options, as well fired large balls at enemy fortifications: elves! Is small and easy to handle, making new attack rolls with that ranged weapon if your Strength is than! Suspended by chains indicates the weapon, you expend one piece of flaming ammunition more than half weapon... Be used as well as the subcategories of melee and ranged or arrows charged with magic to! 15 Dexterity saving throw in its radius, against its effects impact, alchemist 's fire explodes in directions! For use in an off-hand or fighting with two weapons fighting with two weapons is halved it! I love these rules different weapons in the hit-bonus. combining a small consumptive wizard with single-digit hit points ignore. Are a staple of martial classes and half-casters for each creature in the hit-bonus 5e new weapons. Space that are n't being worn or carried diversify weapons ' use and function in.. Friends and severely wound your enemies properties should in most cases adhere to the items they.! X27 ; ll stress, I love these rules which increases the damage reduction by. Into it Master feat all my games right around the advent of black-powder weaponry, I love these rules magic...

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