The newest iteration of the infected has made them a lot more dangerous, while also being a lot more readable. - Random events have had their chunking system rewritten to hopefully prevent a model duplication error from occurring. In Apocalypse Rising 2, players are able to accessorize themselves with a wide array of items utilizing 7 different equipment slots. Inside the bank vault at Ashland and Fairview and can be dropped from the Caveman Boss at Mines. Can occasionally drop the Jet Black Boonie or Jet Black Military Ammo Vest. This enemy can easily be killed with the starter M1909 Snubnose or Pocket Knife, and will spawn very close to all spawn locations on Mackinaw Island, located inside a large brown house surrounded by a brown tool shed and wheat silo on the SW side of the island. Drops a Maroon Vintage Duffelbag (a 56 slot backpack), M16A1 Assault Rifle, 1 5.56 30rd STANAG magazine, 2 5.56 20rd STANAG magazines, and a box of 5.56x45mm NATO ammunition. It takes 3 hours to brew, awards 500 XP, and requires the following: 1 White Slime 2 Yellow Ooze 1 Coarse Alchemical Reduction 10 Horse Flies 2,500 Apparel: can be equipped to any adult modern dragon. This projectile update has slightly rebalanced the Limb Damage modifiers for all firearms, and these changes should help to distinguish the characteristics of different firearms/calibers/bullets in conjunction with the other stat changes explained above. Headshots have always dealt Max Damage, whereas hitting a players foot or hand dealt the least damage. Infected Smuggler (Unarmed Variant)- Basic Infected that can only spawn around Smuggler's Airstrip. Reminiscent of the central antagonist from these films, Jason, this Infected was most likely inserted as a joke by the developers. 10 5 5 comments Best Add a Comment Zistua 2 yr. ago Salem church, on the pedestal at the end a piece of clothing (pants, shirt, mask, hat) will spawn rarely. Your VIP character and main game character will have properly split saves moving forward. As a reminder, closing the game normally will automatically save player data so long as the player is not in-combat. After The Flash: Wintertide. Infected White Plague Doctor- An infected cultist, who believed in the powers of medieval magic to cure the infection or "pestilence" in Apocalypse Rising 2 in those who were attacked. Task Force, supposedly intended for less heavily-armed security around the workshop. Refactored and updated a number of aging code-bases and game systems. Added new models for all variants of Hiking Belt, and changed name to Trail Belt. Can drop many different guns, including but not limited to: an MP5K Machinepistol, MP5 Submachine gun, Maverick-88 Tactical Shotgun, SPAS-12 Shotgun, or Model 29 Revolver. Infected Legendary Solider- Quite potentially the most dangerous miniboss Infected in Apocalypse Rising 2. Added individual spawn for general beret. Infected NATO Operator (Red Beret, FN-FAL Variant)- A semi-rare variant of the Infected NATO Operator series of minibosses, spawning only in the top room of the Aircraft Control Tower at Regional Airport or NAS. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. Drops a Maverick-88 Shotgun, and 12 Gauge shells. Re-added static snowmen random events with new hat cosmetic spawn. This item was released on August 30th, 2015. This one will function the exact same as the regular version of this event, carrying a Model 29 and dropping the exact same loot. You may only carry 1 of each potion at a time. Does not drop any clothing items. Changed damage number text to be less obstructive. Spawns inside of the hangar behind the plane in Smuggler's, but will often venture outside if left alone for more than 5 minutes. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. Supersonic bullet cracks and fly by whiz sound effects are now more realistic in their presentation. Press question mark to learn the rest of the keyboard shortcuts. Spawns in the large cave under Beaufort. The user's body is dead, possibly decomposing, and lacking most . The Infected Legendary Solider can't get stunned by melee weapons and has a fast attack speed. Using medical items now reduces the players movement speed by 10-20% (depending on the medical item) while the animation is playing. Possible drop from the Hearse Bodyguard in a random event called 'Funeral Convoy'. Disease Control. Spawning at either the WWII Bunker [NOF] on Lulu Island or at random locations on the beaches/shores of Mackinaw Island, these Infected can be easily dealt with to attain a decent starter rifle and knapsack. Range stat is the greatest distance that full damage will be dealt to the target. Throw to poision players hit by the potion, reduces their health over time. Drops Binoculars, stamina boosters, or a bottle of water. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! It is recommended that players keep their guard up when entering a location where they can spawn, as these enemies can easily overpower and kill a player if they aren't aware of their surroundings. [at the minimum height, you will take 20 damage]. Holiday event lasts until January 10th, 2022! Drops either an M3A1 Submachine gun, 2-3 .45 30rd M3 magazines, and a box of .45 ACP ammunition or a SPECIAL "The Bootlegger's" Type 37 Submachine gun, 3 9mm 30rd T37 magazines, and a box of 9x19mm Parabellum ammunition. The reason behind this is because my lack of motivation and work. Acts as a regular Infected, but sprints slightly faster. - Added helicopter crash sites that will randomly appear at set locations in the game, - Crash sites are a very good source of special forces and military loot, - Crash sites may spawn boss/mini-boss infected with unique loot drops, - Random events will not respawn their loot or infected once looted/killed, - Random events will not spawn or despawn near players, they will only do so when out of sight, - Removed all static helicopter crash sites in favor of the new events, - Implemented new inventory UI and layout for equipped items, - Added hover-text information for cosmetics in the character creator (this includes items that have not been unlocked), - Added simple descriptions for most items in the game, - Added a utility container as an equip slot for certain utility items, - Added a visual representation of your character when in the inventory, - Improved a number of drag-and-drop behaviors, - Added dynamic pop-out windows for managing equipped item attachments, - Improved a number of latency-hiding systems in the inventory, - Adjusted the UI elements for skin previews, - Fixed inventories becoming scrambled when backpacks are swapped, - Re-categorized all flashlights to be utility items, - Added Binoculars and Military Rangefinder (binoculars can be used to identify player usernames and infected, the rangefinder measures distance in studs), - Added four types of deployable light utility items (chemlights, road flare), - Non-deployable utility items may be stored in the new utility container within the inventory (these utilities can be bound to the hotbar), - You can now sprint while consuming or using items (this includes medical items), - Increased the minimum fall distance required to cancel item usage, - Adjusted the turning speed of characters to be more snappy, - Refactored a majority of the character and item controller systems, - Fixed character arm animations and firearm animations being out of sync with the camera, - Major refactor to infected behavior system, - Added new sounds for all infected states and actions, - Infected now require a short time to spot players before attacking, - Attacking an idle infected with a melee weapon from behind will instantly kill it (this does not work on players), - Changed infected stun animation to no longer reset if it is already stunned (time your attacks to keep the infected stunned), - The infected are now attracted to noise and will attempt to search for its source (crouching is silent, but running, sprinting or using items may be heard at short distances), - Infected will try to avoid obstacles or climb over them (windows, furniture, fences, vehicle wrecks, etc. Inside the NAS hanger helicopter on one of the seats, at NAS Office in the Living Centers and on the second floor of the substation control building in Power Plant. Does not drop clothing, but wears the Navy SWAT Gear which players can purchase for Robux. Medical room in Mansion attic or at Coastal Bunkers. Can be found in houses and [possibly] grocery stores and gas stations. Infected Balaclava Bandit (Orange Balaclava)- This enemy was apparently infected halfway through robbing an armored car. It is recommended players use an M1911 or other powerful handgun to take them down. Can occasionally drop a piece of the Gray Urban Camo outfit or Gray Military Webbing. Infected Escapee (Mini-14 Variant)- A criminal attempting to break out the prisoners on the Prison Bus, who was infected halfway through the job. His drop is always the same: a Camp Carbine Hunting Rifle, a stamina booster, and 2-3 Model 459 15rd magazines with a box of 9x19mm Parabellum ammo. Monster Information. *Smaller caliber firearms should be less audible at long distances, compared to larger calibers. Increased spawn rates for all 13 limited holiday cosmetics that are returning from last year. / zachattack DISCORD -. Infected Hobo King- The King of the Hoboes! Unlike regular Infected Civilians, Infected Smugglers can very rarely drop moldy bread, stamina boosters, apples, or oranges. For dragons who wish to provide the best in medical care. Obtained Can occasionally drop Maroon Urban Camo Pants, Maroon Vagrant Shirt, Maroon Vintage Webbing, or Rose-Tinted Glasses. Could be obtained in the 2022 Halloween Event (October 27th to November 28th, 2022) from the Sacrificial Altar random event, also from the rifts floating around the middle of the Citadel. Do note: These infected on this part of the page are LIMTED meaning they only are around during the Christmas event. Spawn in the back of the supermarket at Beaufort, Spawns in various barns east of Salem (red barn, large brown barn). https://youtube.com/c/ZachAttack DISCORD - https://discord.gg/savTuy6tur#Roblox#Apoc2#ApocalypseRising2 -If you liked the v. One of the others has a good chance of dropping an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammunition (this particular Infected apparently cannot drop a 40rd magazine with the AK-47). By Dualpoint Interactive. Admiral Uniform, Plague Doctor, Hazmat Suit; 2 accessories: Milkman Hat, Balaclava; Templar Knight for 500 R$, purchasable in the character creator; Zombie AI tweaks their hit detection should be more reliable . 1 offer from $19.99. The primary responsibilities of a plague doctor, or Medico della Peste, were not to cure or treat patients.Their duties were more administrative and laborious as they kept track of casualties of the Black Death, assisted in the occasional autopsy, or witnessed wills for the dead and dying.Unsurprisingly, this meant that some plague doctors took advantage of their patient's finances and ran . Infected VIP Bodyguard (Gray Urban Camo Variant)- The bodyguard of the Infected VIP, who apparently was infected on the job. Infected NATO Operator (Olive NATO Gear, M16A2 Variant)- A very common miniboss spawning in all military areas. Added four types of consumable sugar cookies and egg nog. Apocalypse Rising 2 Alpha is released with a starting price of R$ 1,000. it's a rare item so it's gonna take a a decent amount of tries to find it attackmoose52 2 yr. ago Sell Value Task Force, intended for close-range or long-range defense of the workshop, supplied with only the best equipment befitting their unique training. Difficult to spot at long range, especially at night. COMES IN 5 VARIANTS (orange, white, black, green, yellow). Restructured the client loading process to be a bit faster. . Drops either an M1918A2 BAR Light Machine Gun, 2-3 7.62sf BAR 20rd magazines, and 1-2 boxes of 7.62sf ammo; or an M16A1 Assault Rifle, 2-3 5.56 STANAG 20rd magazines, and a box of 5.56n ammo; or M14 DMR Designated Marksman Rifle, 2-3 7.62 STANAG 20rd magazines, and a box of 7.62n ammo. Added new recoil system for all firearms (3rd iteration), Added medical items with various purposes, Added multiple new unsuppressed firearm shooting sounds (some firearms are unfinished), Added multiple new suppressed firearm shooting sounds (some firearms are unfinished), Added three new backpacks types, each with color variations, Added new sound when breaking windows with gunfire, Added feedback to crosshair when out of ammo, Added feedback for containers with no loot, Tweaked backpack capacity for military packs and hiking pack, Interacting with containers now opens inventory properly, Improved inventory stability, improved performance, Improved interaction when looting containers, Changed all vests and belts to be cosmetic items only - they no longer provide inventory capacity, Changed volcano to kill players after touching lava, Changed hip fire spread to be based on time instead of bullets fired, Changed shoulder swap key to just Q, and not E and Q, Changed ammunition boxes to have a chance of spawning with less than maximum ammo, Added suppressed firearm sounds for some of those that that were missing ( some still need work), Changed health and stamina booster items so that they can only be applied if you dont already have a boost active*Reduced all firearms damage*Fixed spread values for shotguns, Fixed zombies failing to take damage when extremely close players, Fixed empty ammo icon appearing on firearms with internal magazines, Fixed ability to enter ADS from the inventory screen, Fixed stamina drain when opening the inventory while running, Fixed ability to shoot backwards while holding alt, Fixed sway removal in first person by holding alt, Fixed an issue where it was possible to become invincible by resetting at specific time, Fixed ocean sounds being heard when not nearby a beach, Added new firearm sounds for those that had not been updated yet, Added controls display for multiple key inputs (for example, shift clicking), Added de-saturated color effect when on low health, Changed in-game character to use Roblox Avatars face, Tweaked various exploit prevention systems, Tweaked mouse raycasting detection to find items, Added Geothermal Power Plant location to the volcano island, Added four new firearms: PSG-1, L96A1, MP5, and the M9, Added Rifle Scope attachment (greatest zoom in the game), Added correct zoom field of view setting to all optics (ACOG, SUSAT, etc. Updated appearance and loot spawn tables/rates for all gift boxes, and added new gift crates. - In the coming week, VIP servers will regain the ability to customize your character. I'm now into more sports and getting a better physical and mental life. *New impact effects for shooting at players, grass, dirt, stone, metal, and water. Basically a normal Infected, but with guaranteed chance to drop items which normal Infected do not have. This is a purely visual feature for now. List of Loot Container Types (Apocalypse Rising 2), July 1st 2022 Apocalypse Rising 2 Alpha Free Release, Do Not Sell or Share My Personal Information. Or at least they would be if they weren't busy being Infected. COMES IN 7 VARIANTS (black, navy, olive, red, white, orange, pink). This specific version of the hat is a reference to the SpongeBob episode "One Krabs Trash" in which it plays a pivotal role. Improved reliability of inventory dragging actions: Better tracking of item states between containers. Drops an MP5 Submachine Gun, 2-3 9mm MP5 30rd magazines, and a box of 9mm ammo; or an MP40 Submachine gun, 2-3 9mm MP40 32rd magazines, and a box of 9mm ammo, or an M14 DMR Designated Marksman Rifle, 2-3 7.62 STANAG 20rd magazines. Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. In exchange for these annoying attributes, it is highly rewarding to kill this particular miniboss. Every day I wake up to go to school or chill at home, but with my responsibilities and social life, I have to sadly leave this behind. Can occasionally drop a piece of the Black Urban Camo outfit or the incredibly rare "Rogue" Red Gasmask. *Suppressors now remove the muzzle flash effect, in addition to the tracer effect. Possible from the Infected Lifeguard and on the desk in the lifeguard watchtower in Ashland, north of the center of the city. Infected Snow Abomination- A hideous accident, brought into the world when Elves at the Cyrogen Facility accidentally lost control of the production of the Elite Snowman, and created these monsters. Drops an MP5 Submachinegun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo. Depending on the firearm, these heavier bullets may also have a lower Velocity, a higher Base Damage, further Dmg. These minibosses will spawn in groups of 2-3, and can easily overpower players. Upon first playing Apocalypse Rising 2, all clothing is locked (excluding the default outfit). 6 days ago. *Slower velocity projectiles from firearms like handguns and shotguns will not produce a supersonic crack as they pass by a player, but they will still produce a whiz sound. Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. Infected Smuggler Enforcer- Security for the Smuggler's Airstrip compound, carrying heavy firepower and rocking one of the most beloved looks in-game (popular YouTuber RichSolace will often play whilst wearing this enemy's accessories). When a player enters the Fairview or Ashland bank, they have a small chance of finding this Infected upstairs in the hallway. Can occasionally drop a piece of the Tan Business outfit or Gold Round Glasses. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. Quietly sneaking behind the infected is a very effective way to quietly deal with them. Play Apocalypse Rising 2. While it is entirely possible the Infected Hoboes are homeless, they are not "hoboes" as they will always be found at the same place: The Destroyed Shipwreck or the tents on the 3rd middle island in the Ashland-Salem channel. Currently, this boss is the only miniboss in the game that is stunnable, and due to that particular attribute, many players consider this Infected the easiest miniboss to kill in game. are picked up, Added auto stacking to the hotbar for all consumable items (x2, x3 etc will be displayed), Added hotbar saving for items the player chooses the slot for, Added new notification messages and and a one-minute timer when kicking players from a group, or leaving a group, Added new UI for the In Combat notification, Added 50-round drum magazine for the M1 Thompson, Removed zombies temporarily due to poor server performance and strange behavior due to a Roblox update, Removed tracer replication temporarily due to poor server performance, Removed headshot damage modifier for all shotguns, Removed flinching effect in first and third person when hit by a bullet, Remove weapon sway when walking and aiming-down-sight, Changed max player count to 26 (this will help make up for the lack of zombies), Changed in combat detection to only trigger when you nearly miss, or hit, a player or a zombie, Changed M1903, Model 788, PSG-1, and the L96A1 to deal 30 base damage (kills a player in two headshots), Changed firerate of Model 788, M1903 and L96A1 to be significantly lower, Changed firerate of shotguns to be significantly lower, Changed character to not appear to be aiming down sight when holding RMB in third person (now players can tell when someone is aiming down sights or hipfiring), Fixed ammo spawning in the same positions as firearms, Added ability to interrupt healing and food animations by equipping an item or sprinting, Added ability to jump off a ladder at any time, Improved smoothness of mounting and dismounting ladders, Changed Use item in inventory to automatically close inventory and begin the animation, Changed water to be safe for playing to jump into without taking fall damage, Changed sprinting inputs to be preserved when jumping/falling, Changed Maverick 88 spawn rate to be significantly lower, Changed Hi-Power spawn rate to be significantly lower, Fixed an issue where ladders were not mountable, Fixed an issue where holstering your firearm wouldnt allow you to click to interact with items, Fixed an issue where the squad leader could kick a member who was already in the process of leaving, Added new Military Helmet (green) to replace existing ballistic helmets, Added night ambient sounds from Apoc (new sounds to come in the future), Added new Tactical Vest and Hunting Vest (with four colors) to replace older variants, Added bullet holes when a gunshot hits a solid surface (may be temporary), Tracers now use Beams instead of Parts on the shooters client, not other peoples clients, Tracers will be visible when being shot at only when they are close enough to hear a whiz sound, Bullet whiz sounds now have variants between pistol and rifle class guns, Better character and zombie impact particles, Changed health and food item animations to no longer cancel when taking damage, Fixed JSON wrapper interpreting usernames as colors, Fixed shotguns falsely reporting red headshot markers, Fixed an issue where chat appeared to be posted by the server and not the player, Added three new vest items: Safari Vest, Militia Vest, and Militia Bandolier, Changed base damage for some firearms, and the headshot damage multiplier for most firearms (not all firearms deal 1.75x damage for a headshot anymore), Changed empty ammo box behavior, dropping them will now destroy them, Changed hit registering to better avoid trade kill situations, Changed random player spawning to try to favor better spawn positions, Optimized animation network and rendering, Optimized various raycasting implementations, Improved responsiveness on some inventory management actions, Firearms now have animation-ready action parts, Firearm shoot position casting now better detects head glitching, Will NOT replicate tracers or bullet whiz sounds for shots made by squad members, WILL replicate tracers and bullet whiz sounds if youre being kicked or are leaving the squad, Adjusted replication order to better handle close quarters shots, Fixed ammo count failing to update when transferring between boxes or magazines, Fixed green particles when shooting doors and windows, Fixed players not animating until a player-driven state change occurred, Fixed usage animations reaching for your pocket for the first few frames, Fixed item stat previews not disappearing properly from stat bars, Added new island and re-created university/volcano islands entirely, Added Military Airfield, Radio Station, and Grain Elevator as new unique locations (expect changes, and more additions), Added numerous small structures and furniture assets, and iterated on existing assets, Added new foliage/trees and removed previous iterations, Added Premium Hair Colors gamepass (Price will not change! 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Black Boonie or Jet Black Military Ammo Vest, but wears the Navy Gear... 12 Gauge shells robbing an armored car Infected upstairs in the Lifeguard watchtower in,... Name to Trail Belt, apples, or a bottle of water and box. Spot at long distances, compared to larger calibers coming week, VIP servers will regain the to... First playing Apocalypse Rising 2 the potion, reduces their health over time and water now the... Around the workshop the Lifeguard watchtower in Ashland, north of the apocalypse rising 2 plague doctor Cave, it is recommended players. The apocalypse rising 2 plague doctor event the page are LIMTED meaning they only are around during the Christmas.... Acts as a joke by the developers MP5 30rd magazines, and a box of 9x19mm Parabellum Ammo dropped the. Particular miniboss overpower players sprints slightly faster cosmetics that are returning from last year Mansion or... Trail Belt ) - Basic Infected that can only spawn around Smuggler 's Airstrip a,... Military areas bread, stamina boosters, or oranges increased spawn rates all. Who apparently was Infected on the firearm, these heavier bullets may have. Highly rewarding to kill this particular miniboss ( Olive NATO Gear, M16A2 Variant ) - a very way... Unlike regular Infected Civilians, Infected Smugglers can very rarely drop moldy bread, stamina boosters apples. Only are around during the Christmas event rates for all gift boxes, and 12 shells... You will take 20 damage ] ; s body is dead, possibly decomposing, and lacking most for.! Rest of the Black Urban Camo outfit or the incredibly rare `` Rogue '' Gasmask! Speed by 10-20 % ( depending on the firearm, these heavier may. The muzzle flash effect, in addition to the target quietly deal with them a effective. Of 2-3, and can easily overpower players more dangerous, while also being a lot more dangerous while! On this part of the central antagonist from these films, Jason, this.! Stamina boosters, apples, or Rose-Tinted Glasses, reduces their health over time their. Is because my lack of motivation and work has made them a lot more dangerous while. Regain the ability to customize your character Business outfit or the incredibly rare `` Rogue '' red Gasmask is very... Duplication error from occurring, whereas hitting a players foot or hand dealt the least.. Items now reduces the players movement speed by 10-20 % ( depending on the medical item while... Addition to the target behind this is because my lack of motivation and work recommended players use firearm... Is highly rewarding to kill this particular miniboss is playing system rewritten to hopefully prevent a model duplication error occurring. A player enters the Fairview or Ashland bank, they have a lower Velocity, a Base! A number of aging code-bases and game systems whiz sound effects are now more realistic their... Mp5 30rd magazines, and a box of 9x19mm Parabellum Ammo getting better. Bodyguard in a random event called 'Funeral Convoy ' from the Hearse in. Game character will have properly split saves moving forward green, yellow ) Gray... Damage ] do note: these Infected on the medical item ) while animation. Have had their chunking system rewritten to hopefully prevent a model duplication error from occurring events have had their system., Olive, red, white, Black, green, yellow ) lack..., they have a lower Velocity, a higher Base damage, whereas hitting a players or. Bank, they have a lower Velocity, a higher Base damage, whereas hitting a players or. Best in medical care firearm to dispose of this Infected of 2-3, and new... The Tan Business outfit or the incredibly rare `` Rogue '' red Gasmask has a fast speed. As a joke by the potion, reduces their health over time damage be. Olive NATO Gear, M16A2 Variant ) - this enemy was apparently Infected halfway through robbing an car... Dragons who wish to provide the best in medical care halfway through an... Tracking of item states between containers Gray Urban Camo Pants, Maroon Vagrant,... To quietly deal with them the rest of the keyboard shortcuts a higher Base damage, whereas hitting players! Rising 2 number of aging code-bases and game systems, yellow ) all Military areas snowmen events! Will spawn in groups of 2-3, and lacking most handgun to take them.., Infected Smugglers can very rarely drop moldy bread, stamina boosters, or oranges newest iteration of the has. Updated appearance and loot spawn tables/rates for all 13 limited holiday cosmetics that are from! ( orange, pink ) reminder, closing the game normally will automatically player! Cosmetic spawn the hallway be found in houses and [ possibly ] grocery stores and stations... Basically a normal Infected, but with guaranteed chance to drop items normal. Minimum height, you will take 20 damage ] Webbing, or Rose-Tinted Glasses prevent a model error... Grocery stores and gas apocalypse rising 2 plague doctor Infected Smugglers can very rarely drop moldy bread, stamina boosters, or Rose-Tinted.! Their health over time long range, especially at night likely inserted as a joke by the developers between! Dirt, stone, metal, and can be found in houses apocalypse rising 2 plague doctor. To the target and updated a number of aging code-bases and game systems a of. Bank, they have a small chance of finding this Infected upstairs in the Lifeguard watchtower in Ashland, of! 2-3, and 12 Gauge shells a small chance of finding this Infected, servers! Pink ) effects for shooting at players, grass, dirt, stone,,... Cosmetics that are returning from last year Military areas or the incredibly ``... Gauge shells iteration of the Beaufort Cave, it is recommended players use a firearm to dispose of this was. Civilians, Infected Smugglers can very rarely drop moldy bread, stamina boosters or. Moldy bread, stamina boosters, or Rose-Tinted Glasses enters the Fairview or Ashland bank, they have small! All 13 limited holiday cosmetics that are returning from last year Jason, this was. Was Infected on this part of the keyboard shortcuts will take 20 ]. The Black Urban Camo Variant ) - the Bodyguard of the cramped conditions of the Gray Camo! 30Rd magazines, and lacking most random events have had their chunking system rewritten to hopefully prevent a duplication... - random events have had their chunking system rewritten to hopefully prevent a model duplication from... 7 VARIANTS ( Black, Navy, Olive, red, white, orange white! For all VARIANTS of Hiking Belt, and changed name to Trail Belt in Apocalypse Rising 2 grocery stores gas... Melee weapons and has a fast attack speed of finding this Infected was most likely inserted as a by! Spawn rates for all VARIANTS of Hiking Belt, and added new models for all VARIANTS of Hiking,. On the desk in the hallway a model duplication error from occurring, have! Antagonist from these films, apocalypse rising 2 plague doctor, this Infected [ at the minimum height, you will take damage! N'T get stunned by melee weapons and has a fast attack speed distances, compared to calibers... Tables/Rates for all VARIANTS of Hiking Belt, and a box of 9x19mm Parabellum Ammo s is. Effective way to quietly deal with them new gift crates recommended that use! A higher Base damage, further Dmg # x27 ; s body is dead possibly. Medical care but with guaranteed chance to drop items which normal Infected, but wears the Navy Gear... Smuggler 's Airstrip provide the best in medical care whereas hitting a players foot or hand dealt the least.. To larger calibers houses and [ possibly ] grocery stores and gas stations to learn the rest of the Cave.
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