so many things that are just missing in this game. I'm also having a hard time hitting the light mechs they use as spotters, despite taking their evasion pips with sensor lock etc. It puts you in command of your own mercenary outfit, as you find yourself inexorably drawn into a bloody dynastic conflict set in the Periphery of the Inner Sphere, trying to restore High Lady Kamea Arano to her throne. Now, which bonus should you prioritise? Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. was the first challenging mission for me as well .. if you get the crate with the 2 lrm towers (and hopefully a light or 2) at the start it becomes managable. Now let's review how we're gonna do this: Every shop has a possibility to spawn certain items, what determines what kind of items spawn is the planet's 'attributes'. You and Mastiff will prepare for battle, only your Mech will begin to overheat. Sensor lock is a must. After getting the Argo there's a bunch of new things to do, if you just wanna continue with the story, feel free to skip this section. I traveled to Smithon to do the first priority mission and then entered and exited the priority mission several times trying to do something. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. The campaign will start with some customizations. Unlocked after completing two side missions, you'll have two objectives to complete in a round limit. videogame_asset My games. You'll have a Centurion CN9-AL, Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Trebuchet TBT-5N to fight. From our current position, the closest planet with that attribute I could find is 'Joppa', a little to the left from our position. After discussing the situation, Alexander will tell you to head to an armory in a place called "Rotorua Township" as a man named Lord Decimis had sent his House Guard there. Oh by the way, you're also missing 1 video guide up there from the main campaign missions. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. Once the turret is dead, the Wang stays huddled behind that rock so it doesn't get gacked by direct fire coming up from the . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. chevron_left. Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . Just parked all my mechs to the right side of the map, in the forest. The contract will be available immediately after the scenes. Walkthrough [] No injuries, only 1 mech needs repairs (lost an arm). Get your mechs as close as you can, shoot the turrets and melee on the vehicles if you get close enough before you've destroyed them. The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. Eliminate their defenses and prevent them from getting away with the munitions; our support staff will handle the rest. About this guide. Attack it again the same way on your next turn. Second strategy is I suspect exactly as intended by the dev team, it's unfortunate nothing really tells you this until it's kind of too late and the first truck is off up the road in your first play through. 1. You'll be given the job to retrieve a rare Drop Ship, the "Argo", by Ana Maria Centrella from a pirate moon. You can just ignore the vehicles and sprint all the way back, but feel free to wreck their day if you're feeling particularly destructive. Conversely if the enemy is standing in them, prioritize another target. You will have to travel to Weldry for a meeting before you take on the battle to the Aurian Concordat. It can be done with mediums. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. If you use your jumpjets to get to the first turret generators, you'll detect a turrent to left of the gates. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. Once you're done, you'll go through the tutorial. When you finally destroy the fuel pumping station, a new lance will arrive from the east. close. Of course, it sounds near enough impossible to get through all those Mechs and destroy the control centre in time. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. Consider bringing heat-efficient Mechs if you have them, and in any case, be wary of your Mech's heat levels. Also I think your tips on salvage has helped me tremendously. Each section will cover various subjects and later sections will provide links to my complete campaign should you ever feel the need to watch endless hours of BATTLETECH. As soon as the mission begins, you will have made enemy contact. That is - if you stay at the starting location and don't chase the convoys. Agreed this mission is insane for 2 skulls. Once you make it back, the situation with your employer's goes south and you're suddenly surrounded by enemy vehicles and laser turrets with the objective to destroy all hostile forces. Before you engage the whole garrison, take out the firestarter and other light mechs that will come for you, you'll have a dragon, and the turrets firing at you from the distance and if you focus on them, the light mechs will deal significant damage, so refrain from advancing and take out the light mechs and turrets if you can, while keeping an eye on the trucks. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. They'll claim to be on parade duty and that the rest of the road is clear for Kamea to travel through, but Mastiff will claim the guards are lying as their Mechs have been recently damaged. Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. Copyright 2018 Jonathan Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This mission will begin immediately after the previous one, you won't even have time to repair your Mechs (but they will be magically repaired). From there, two more turrets are visible, and the missile boats made quick work of them. PRE-APLHA BUILD VIDEO IS OUT! Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. This is how I wish XCOM felt. I found it easier to have three Mechs focused on her; one for Sensor Lock, and two for attacking while the fourth takes shots at the Shadow Hawk. To that end, I'm sending you to capture a Directorate munitions . My sensors didn't pick them up at first, you might to make your way over there. I did it by ignoring the ammo trucks. I have been trying to complete this mission, it is a definite challenge that I have not overcome yet and I need some advice, please. Keep moving around to minimize missile hits. Crits can hurt the pilot and they make a good addition for when you want to capture a whole Mech for salvage. absolute cakewalks. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Just Getting Started - Destroy 50 Mechs (any size). After you've taken out the light mechs, you can proceed and destroy the rest. This is the one I just got to and after a few reloads figured I'd leave until tomorrow. Get near the water and you'll make enemy contact. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. If your mech is supposed to deal stability damage, then go for stability bonus, and do not overlook Critical Damage. In case the explanation isn't clear enough, we're gonna be hunting for a specific mech together. as others have mentioned the key to winning the actual fight is taking out the LRM turrets top prio and blowing up 2 crates when 3+ mechs stand in their area (you get full reward with only 2 crates lost, 3-5 lost is -15% cash), to get the trucks let a fast, long range mech sprint left ignoring everything else and use the morale called shot skill to finish it of, my setup was: 1x close range centurion 1x long range centurion 1x sniper vindicator 1x melee dragon, all but 1 pilot died and the remaining one is 95 days injured and only lived bc it's the captain i think, all mechs are dust (winning move was DFO killing both mechs and scoring 3 achievments), Edit2: holy shit difficulty ramps up A LOT after you complete this mission, i am unable to do even 1,5 skull missions now and will probably have to restart the campaign.MAKE SURE YOU HAVE AT LEAST 4 HEAVY MECHS BEFORE COMPLETING THIS MISSION. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. There's a Wolverine beyond the Commando, armed with AC/5, SRM6 and an M Laser, and a Shadow Hawk west of the Wolverine, armed with SRM2, AC/5, LRM5, and M Laser, as well as two more turrets. There's another Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, AC/5 and SRM6. Liberation: Smithon. Make sure you have the funds to survive an expedition and set course towards Joppa. BATTLETECH > General Discussions > Topic Details. I also have another LRM boat. With his transponder coordinates, the plan is to make planetfall, rescue Alexander, and recover the evidence he risked his life to bring us - while bringing ruin to . Liberate Smithon. Right click the APC, take a look at what side you're attacking and calculate how much damage you'll deal. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. Yes you do spend time dodging missles from the other turrents but its far easier than heading down into the bulk of the troops. Smithson Liberation . You can also send your mechs to 'storage' to avoid paying upkeep. This worked, but because of the terrain I have to get very close and put my mech in the open. Guide to Smithon. Use these free turns to sprint and build up your evasion points. Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Valve Corporation. Not sure why you only have 3 stars but its awesome. and our Ahhh, nope I found the best solution. This second objective will be much more difficult than the first despite its longer limit as the control centre will be heavily guarded by seven turrets, four of which will be Light Sniper Turrets, and three of which will be Standard Sniper Turrets. After a heated exchange, Victoria will call in her forces a little further up the path, initiating another battle. Now, go to the Star Map and look for a planet with the 'Former Star League Presence'. - https://goo.gl. Sprinting: This will occur when you consume more than half your movement points. Her strategy tends to involve a lot of jumping with her Mech, so be prepared for a Death From Above attack if she gets close enough. Panther -> Firestarter (Switch out with Victoria's Kill Team) . It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. Or is it just the simple answer - get gud and get more heavy mechs (I'm only rolling 1 atm). Open your tab of actions again and click on "Jump", moving your Mech. Its a bit of a pain in the **** mission admittedly but quite easy if you know how to deal with the set-up. Let's Play BattleTech Part 16 Gameplay! The single player campaign is the story mode of Battletech. After destroying the enemy vehicles and reaching the marked area, Victoria will ask Kamea to stand down one more time before sending a man named Haust to take her out when Kamea refuses once more. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. One mech break left take out the turret (used thunderbolt ss with mlas and 1 srm). Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. It is true 8as pointed below) that you farmed a lot and this gives a somewhat biassed sense on the toughness of some core story missions, but you ar eupfront about your farming procedure, so no biggie at all. Valve Corporation. Barracks: Here you'll be able to use the experience gained in battles to unlock skills for your mechwarriors. You'll be able to choose between a series of paths that will determine your character's backstory. After landing, you'll end up overheating, and be forced to move your Mech into the lake on your next turn. Keep your units close to each other, as soon as you get near the first generator, Kamea will explain that the Light Mechs are being used as "spotters" for long range attacks, they're basically scouts. My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. Liberate Smithon - completed after liberating Smithon from the Directorate. That gives half the bonuses at least. Yea, but I want those ammo trucks though. It should go down in two turns, taking the turrets with it. BattleTech is about a war fought by noble houses through the use of giant Mechs! Below you'll see the max pay, salvages and reputation you can earn with this contract, and finally a description of the contract. Your mech will generate 5 heat points and gain . Ive just been reloading to try and perfect the mission. I had a hell of a time with this but I adopted a third strategy. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. BattleTech 3025 Hyades Rim - final beta version 9.0.0 released! Despite the whole new bunch of things you can see, there's not much to do right now. All of these options will gain you a "fair" loan status. :-). Depends on your Mech's setup. Cent or Dragon plus something else is probably worth it. Unlocked after completing one side mission. It's armed with 4 flamers, 2 M6 and 2 M Laser. As you get close, an enemy ship will drop a Shadow Hawk Mech in your path, giving you a second objective to destroy it. Seems I will need to farm some more in any case :P Thanks for the general walkthough. If they concentrate fire on one of your mechs, you could potentially lose a pilot. One of my AC/20s missed, but I managed to finish the job by multi-targetting both again with my Highlander. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . All the optional goals (the ammo trucks, keeping the ammo crates intact) are just that - optional. With all objectives complete! I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. Talent Trees and Managing your Mechwarriors. Ya I noticed some Mechs become more prevalent later. Once the last enemy is down, more dialogue will begin with a man named Alexander Madeira radioing in. But i will try it this (third) time. This mission will begin immediately after you finish the previous one. I fielded 2 Centurions, a Thunderbold and a Dragon. One vehicle that will move in phase 2 will approach from your right as you get closer and one that moves in phase 3. At mission start, send the Wang around the left side into the woods there, kill the turret and intercept the Spider. Sensor Lock the Jenner if you can, as it'll probably try to stay out of your line of sight and fire missiles at it if it's too far away. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. Feels like I'm being penalised for not having spent days grinding for a full assault lance. The prison gate has 100 HP, it'll go down with 4 M Laser attacks. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. Leave that one for last. the mission gets considerably easier if you detonate the crate next to the 2 turrets. Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. One of the fun little parts of the game so far to me. Reserve him until your other units get close. I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. We have various types labeled above each one. Liberate Itrom is a campaign mission in BattleTech. Attacking the vehicle with a physical attack or close range shots will quickly dispose of it. Remember they only have 90 HP, and 7 armour. There are two ways you can get new mechs, either by buying them on the stores, or completing missions for salvaged parts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All trademarks are property of their respective owners in the US and other countries. And if you have an opportunity for a melee attack, I'd use it. The SLDF Corps of Engineers built underground fortresses and . It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. The thing is pop the two ammo boxes you are allocated sooner in the fight than later. If they go on alert and your Mechs don't have line of sight on them, reserve your turns and let them move, first, to avoid wasting turns without attacking. Liberate Smithon is a campaign mission in BattleTech. The turret generator has 100 HP, 4 M Laser attacks will destroy it. The remaining 2 mechs are all medium lasers, and the other is SRMs. I just want to get on with the campaign. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. At that time, I sent the dragon to the tower at the end of the road, and he was able to pick off the mechs that had climbed the rock formation on the other side of the road. I like that you included some small resume before the videos, so we know what they are about. . Kamea will join you and as per usual, you can only choose 3 Mechs. . The easiest way through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it. I can't run and separate them long enough to kill them individually, and my mechs get worn down and destroyed. A Melee attack from the Griffin can knock it down, get a Called Shot on its CT afterwards. But if you decide to take them, take those turrets out immediately, one of them is an LRM turret and can knock down your Mechs pretty fast. I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). Super straight forward. He'll explain the mechanics for repairing and customising your mechs. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. Or the boxes. Hope you're having a blast! Beware of your . If you have spare turns, use them to cool down your Mechs before you destroy the station. Reply . Cookie Notice Once you've destroyed all of the vehicles and taken out the towers, sprint north up the road and towards the marked area with all four of your Mechs. Stuck on loading screen for Liberation Smithon . If you want to get the trucks as well, you'll have to come back much MUCH later. This is my best crew atm and my best mechs. However, the crates can be shot to deal some heavy damage to the opposition, so it may be worth losing some of the bonus payment. 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Gamespot.Comgiantbomb.Commetacritic.Comfandom.Comfanatical.Com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd Lord Madeira and is currently moving him to the `` Smithon. The APCs coming from the Directorate the turrets near the water and you 'll detect a turrent left... The lake on your next turn is not by multi-targetting both again with my.! For your mechwarriors that and a Trebuchet TBT-5N to fight your Wang and stick your highest-gunnery pilot it. Bringing heat-efficient mechs if you use your jumpjets to get on with the enemy trucks, but of! 'S heat levels will determine your character 's backstory optional goals ( the ammo trucks though be immediately! Melee attack from the other turrents but its awesome with her Kintaro and she destroy... 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