The main thing to keep an eye out for is a difference in the relative power levels of monsters. Trap: Yellow mold grows inIllustration by Rebecca Guay-Mitchell This level consists of natural caverns many of the graves cut into used by the people of Dordrien for or- the walls of this cavern. D Dorina Tsarran: hp 76; see page 139. Only two Trap (EL 8): The trap on the ladder activates whenever a vampires live here, and if they are in S37, there are no guardscreature that does not worship Lolth touches it. D Szith Morcane Sentries (2): hp 42, 30; see page 134. It focuses on drow, the Silence of Lolth, and the cult of Kiaransalee . So, here my question: for my clerics of Lolth NPCs the party is going to be fighting, should they still have access to their cantrips? Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. include the cavern of Maerimydra. themselves with either the drow of Szith Morcane or the D Zombies (12): hp 13 each; see Monster Manual. about 600 pounds. quantities of foodstuffs (cheese, dried meats, and fungus), and The three kuo-toas are not interested in fighting the char- a few items of mundane equipment (some leather goods such acters. The material describing the features and properties of the Ethereal Plane is derived from Manual of the Planes, by Bruce R. Cordell, Jeff Grubb, and David Noonan. When the door to his room opens, he first freedom. Tactics: Lady Quallem reacts to the characters invading her Beyond the glowing lions stand several stone sar- tomb by first moving to the statue in the center of the room cophagiat least four, probably more. Then he attacks with his breath weapon, his area spells (fireball and Aganazzars scorcher), and finally his greatsword, alternat- ing that with touch spells (vampiric touch, chill touch, and shocking grasp). themselves to be a threat. A creature that falls while climbing the web plummets 1d4 10 feet before becoming entangled in another section of web- Alerted: The Web Team (EL 14): If the drow on the Bar-bing (see below for the effects of entanglement). The other two seem to have been Chahir. I think the time has come for some ex- doned, although some have been empty for many years) perienced and capable adventurers to put a stop to these toward the entrance. Trap (EL 7): The door to S16 is protected by a greater glyph Sheets of cobwebs hang from the ceiling to the floor, and of warding trap, which triggers whenever anyone who is not a intricate networks of webbing cover the ceiling. A character who slips and this cavern leads to a portal. base of the stairs, then opens into what appears to be a nat- ural cavern. 5Introductiona record of exactly how long the characters take to proceed D+90 Iraes army moves into Tasseldale; the Weave cor-through the adventure. on missions to kill others and animate their corpses. I would just pick a NPC that's close and adjust their hit dice to match the adventure. It is open wide enough for characters to pass through in single file without touching The platform at the front of the spider is clearly a sacrifi- it, but any contact with the metal triggers the trap. 15) or become nauseated for 1d6+4 minutes. acters must halt the onslaught of an army of undead created Each midnight, the priestesses in Registration. She snarls like a wild animal while fight-ing, revealing her sharp fangs and conveying an impression of Work great slaughter for our Ladys dark glory, my daugh-being less coldly calculating and strategic than she actually is. Each cache of webbing has 6 hit points and ity and stoneskin, plus mage armor from his scroll. Curiously, key aspects of the adventure are determined by the Tarroka deck a set of tarot-like cards that sets the course of events and key players. 2002 Fun Fact: The 5e Monster Manual and Mordenkainen's Tome of Foes include 10 different stat blocks for drow. Pages Its only features aregather here to worship their dread goddess. Resting and Re-equippingD+6 Irae Tsarran casts miracle to summon Kiaransalees Undying Temple to Castle Maerimydra. superior masonry walls.The Dordrien Crypts s Superior Masonry Walls: 1 ft. thick, hardness 8; hp 90; AC 3; break DC 35; Climb DC 20.A little more than 10 miles south of Dagger Falls lie the Dor-drien Crypts, on the desolate western edge of the Dagger Hills. Trap: Any creature other than a female drow worshiper of Dorina Tsarran, Vampire Priestess 43Part 1Lolth who touches the gate triggers a summon monster VII the keening spirit to 0 hit points. A for illusory wall; Search DC 20; Disable Device DC 20.successful Search check (DC 12) allows a character to findscraps of charred webbing around the opening in the floor. If he decides that the heroes pose counter unit occupies another wall, apparently serving as aa real threat, he prepares for battle by casting his power-up minimal kitchen for this rooms occupants. heady incense. They are relatively even buting sickness is described in Chapter 3 of the DUNGEON can be treacherous to run across. A first glance, easy outlook of Lolth might be Widowmaker from Overwatch. The wall of the chasm is quite rough, dotted with natural Tactics: Though it is immeasurably smarter and morehandholds and footholds. The Climb check DC for sections of malevolent than a normal vermin, this spider is hardly athe chasm wall that are not covered in webbing is 15. genius. SHRINE TO GHAUNADAR (EL 11)goods traded by six wealthy merchant families whose power ri-valed that of the priestesses of Lolth. Gems are the only kind of treasure the monster values. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. He wears a rapier at his belt, but he hasnt drawn it from its scab- When the characters enter the cavern, the aranea in spider bard in a hundred years.form first casts a web across the entrance (from D10) to sealoff the partys escape, then attacks by casting a web at one of D Tierak Morcane: hp 35; see page 133.the characters. The Lord of Daggerdale is willing to pay handful of other mausoleums have not fared so well, and over5,000 gp if asked, and he promises to cover up to 5,000 gp many, many years, nearby homesteaders have hauled off mostworth of healing or other spells at the temple of Tyr in of the fallen stones to use in their own buildings. As an Odd choice, I've been "converting" Reavers of Harkenwold (from the 4e DM Kit). Randal Morn is not an especially occasions, bandit groups have attempted to use the crypts as awealthy lord, and if the characters press him for too much hideout, but the depredations of Chahir and his minions (D2)more than that, he tells them that he cant afford their serv- quickly drove the interlopers away.ices and that hell have to call in some favors to get anothercompany of adventurers to look into the raids. ASCENTS TO THE FANE OF LOLTH (EL 8) black skin. D Quth-Maren: hp 76; see Appendix 1.A large chasm forms the basic structure of Szith Morcane. Their ex- manthor sent to Szith Morcane to learn what they can aboutplorations lead them through some ancient crypts in the the rumored destruction of Maerimydra. Drow on guard stand or squaton the ground, usually in complete silence, communicating D Noble Salamander: hp 112; see Monster Manual.only in their sophisticated sign language. Allow a Spot check if any character uses an action to looksuch a characters head. You may, of course, alter the following ruption expands to a 150-mile radius. D Arcane Guard (2): hp 33, 32; see page 136. CONJURY (EL 1317) trying to draw them away from the nycaloth before they can free it. This glyph spiders are visible in the webssome as small as peas, was created by the cults chief cleric, Tooman Thendrik. three archways leading out. All three stone The Inverted Tower (so named because it consists of roomsgiants are engaged in refilling a big cistern at area B, since they branching off from a tall, octagonal cavern) is Szith Morcanesdont fear the monsters in the caverns big lake and can carry center for the study and practice of arcane magic. Against the background of civil war among the drow, the char- Lolth has fallen silent. Two alcoves branch off from each VARIABLE) side of the hall. ously wounded (40 or fewer hit points remaining), it retreats to its corner of the web, where it defends itself to the death. to one wall. Whenself childless except for her vampiric spawn, has turned this Zedarr Tsarran moved in here, he decided to keep the furnish-room over to her two nieces, both of whom are clerics of ings of its previous occupant.Kiaransalee. This vaults most prominent feature is a large stone statue of a regal-looking woman dressed in a long, elegant gown. S50. Kiaransalees faithful find it eminently practical tobring the quth-maren to assist here. Do not concern yourself with putting them oninches into the wall, then rolls off to the right. Unlike the outer chamber, this room shows Floors: The floors on the surface level of the crypts no sign of habitation, and dust lies thick on the floor and(D1D6) are all composed of relatively smooth flagstones. Char- If the heroes attack Szith Morcane, cause noticeable damage, acters in search of the largest city with the greatest likelihood and then withdraw, the drow there naturally blame the folk of of having whatever it is they seek would be well advised to Daggerdale. He knows theDevelopment: In Part 2 of the adven- layout of the room well and can nav-ture, Velasta and Velina may return igate surprisingly well withoutas revenants to exact revenge on being able to see.the characters. Do I increase/reduce the number of enemies that PCs should face in each encounter? There are three different Szith Morcane Sentry stat blocks (only one uses a +1 rapier) to add a little variety. smart enough to refrain from any assaults on Szith Morcane. Her clerics are agents of vengeance, death. A number of bonesfollowing round, he casts silence on the area with the greatest piled on the floor give that phrase new depths of meaning.concentration of PCs, then the barbarians drink their potionsof haste, throw their javelins of lightning, and begin their The nagas have piled a large number of bones here, most ofrage. Re: How do you get into The Undying Temple, City of the Spider Queen? made back to the stairs that lead down to D7. An enormous spiders headsentries to the approach of any creature, then attack all protrudes from one of the tangles, as if the creature werenondrow entering the room. Michele CarterGwendolyn F.M. Eachhaste, then tries to trap the party in a web. Several beasts re- cavern floor beyond. I am planning to scale things where I need them, just want to know I guess what I'm getting myself into, thank you. A character using the entire library for refer-assistanceand a promise to halt the raids against the surface ence gains a +2 circumstance bonus on Knowledge (arcana) orthat drew the characters here in the first placeif they help Knowledge (Underdark local) checks, since those are the clearput him into power. BAZAAR (EL 1213) S10. If either item is removed, unremarkable except for the a magic mouth spell on the corpse yellow mold that infests many causes it to say, in Thorass: Whom- of them. Many wear the vestments of her clerics (black robes trimmed with Creature (EL 7): If the characters remove the body from dark red and purple, or purple or red robes trimmed with black the altar, the slain drow rises as a spectre and attacks. She has a map of the Deep Wastes are sure to come across it. The exception seems to be monsters created with the DMG rules. Also forbiddence and such things have changed but it's not the end of the world. The pack lizards are laden with a wide assortment of trade D Szith Morcane Spellguard: hp 16 (40 temporary); see goods: raw fabric from all over the world, arms and armor (in- page 133. cluding some masterwork items, but no magic ones), large D Mind Flayer: hp 50; see Monster Manual. The drow and associates of House Tsarran now The door leads into a short hallway. James Wyatt (@aquelajames) January 20, 2020, 2002 Fun Fact: Heres the distribution of drow NPC stat blocks (named and generic) in City of the Spider Queen, by challenge rating. (tech question) Stat block format converter apps/scripts/macros/etc. Each inhabited areas de- hands and knees for much of the scription includes information distance) or fly headfirst along on how its residents try to the tunnel. D Cornugon Devil: hp 88; see Monster Manual. This ad-justment reduces the Web Team by two sentries if the complex Any time a climbing character takes damage, he or shegoes to alerted status. D Larala Dumian: hp 78, see page 135. This action culminates in a terrible battleD55 dra immediately begin an awful bloodletting. Sand has been poured across the bottom at the the wall, and the name Maerimydra is engraved on it in theford marked on the map to provide a safe crossing point. In touches it takes 1d6 points of acid damage; any creature one corner stands a bed with a crumbling frame, and beside that falls into it takes 10d6 points of damage per round of it is a dresser with its empty drawers heaped on the floor. lands or Underdark) to learn a bit about Maerimydra and howHow you deliver that nudge depends in large part on the hooks they might access it. D7. Treasure: Five distinct piles of gear can be found in this Development: If Tierak and her followers survive one room, one for each victim the maurezhi has consumed.attack from surface dwellers, they decide to hide elsewhereuntil the following night, then slip out of the crypts and make Male Human Rogue: +1 studded leather armor, +1 buckler,for Cormanthor. In addition to the defensive adjustments described travel to Waterdeep. black breeches. page 133. A fourth spell-with the next Underdark merchant who happens to pass guard fled toward the surface with Tierak Morcane and has taken up residence in D12. She begins researching a an NPC known to the characters contact them and urge them great revenance spell to raise her undead army. D Szith Morcane Officers (2): hp 67, 52; see page 135. It seems like additonal standard actions is something they tried to do away with in 3.5. Six complete sets of clerical vestments hang from pegs on theThough many clerics died in this chamber, their killers ani- wall. They are sworn to protect the drow in D12. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. forms of cash. a Summon Monster VII Trap: CR 8; summons bebilith D Alisannara Morcane, High Priestess of Szith Morcane:for 13 rounds; Search DC 32; Disable Device DC 32. hp 80; see page 140. been removed. 3IntroductionIrae Tsarran struck against Duneth, killing the archmage and (the City of the Spider Queen) while the PCs fight the livingcasting down his tower. characters. 13 Should the characters try to restore the are still populated, a small crowd of drow and bugbears gath-svirfneblin to life, the result is yours to decide. Welcome Wanderer! It takes the drow and undead on the House Morcanethen (in the second round) returns to S4 to keep an eye and level 5 rounds to move into their Alerted positions.ear on the chasm. An entan- gled creature capable of spellcasting must make a Concentra- Treasure: The drow in this chamber keep a rope of climbing tion check (DC 15) to cast a spell.coiled neatly on the table, for use in getting to the level above.When necessary, one of the sentries orders the rope to affix Combat on the web is difficult. WebAddeddate 2019-08-14 23:47:48 Coverleaf 0 Identifier tsr09179gdq17queenofthespiders Identifier-ark ark:/13960/t54f9mm6q Ocr ABBYY FineReader 11.0 (Extended OCR) He and his folk were survivors of the Keep lie on a barren hilltop 2 miles south of the crypts. Rumor has A cart track running from the town into the farmlands and it that those crypts conceal an entrance to the Underdark. wide crack in the plaster surrounding it indicates that it has since been broken open. their guard; our Lady desires their blood, their fear, and their dreadful anticipation of our ultimate act of revenge. s Secret Stone Door: 4 in. All of these items feature spider motifs, so the followers of Alisannaras spirit manifests when any character comes Kiaransalee consider them worthless. dra, one of Iraes important lieutenants.Cast of Characters Kras: Divine seeker of Vhaeraun and member of the Hidden in the ruins of Maerimydra.The following significant characters are found in this adven-ture. INNER FANE (EL 14) Behind the wall that forms the back of the inner temple, a large alcove holds clerical vestments and temple fixtures, Two short, curving walls loosely define this area as a distinct all of which bear the spider symbol of Lolth. A first glance, easy outlook of Lolth might be Widowmaker from Overwatch. H. THULKS CAVE The bugbear slaves are loosely ruled by a barbarian bully Thulk, the bugbear boss, lives here with his three wives, twonamed Thulk, a goblinoid strong in both body and personality. Undying Temple are destroyed, she simply gathers the valiant Kurgoth Hellspawn attacks Maerimydra. A flying character within 10 22Illustration by Sam Wood Part 1 feet of the entrance must make a Spot check (DC 15) to notice Chasm the cleft in the rock face. Then I would go through each encounter and total up the XP and the adjusted XP levels. The adventure is paced so as to afford the characters a couple of retreats for rest and re-equipping during A character using a normally infallible form of teleportation the latter stages of the adventure, but the heroes cant afford magic (such as word of recall or teleport without error) must to do so every time they might want to. A plush divan smotheredspells and the magical sensors they create. If her height off the ground. Now, if you didn't play 3rd/3.5, cantrips like we have now didn't exist. Chahir is gaunt but very handsome, despite the slightly They have been stripped of arms and armor, but each still feral cast to his features. In apiece to re-equip. If she hears the characters enter, she hides in a shadowy corner at the cliff base (Hide modifier +32). small stash of incense worth 35 gp that weighs 4 pounds. This group is whats left of a larger band that wreaked ing the trap trigger (see below), but they often use fly to getmuch mayhem. In the context of that would be affected by the Underdarks magical conditions, you this adventure, faerzress has the following effects: should allow the caster a Knowledge (arcana) check (DC 25) to de- Each Scry check made for scrying on a target termine whether the character happens to know about hazards of located within the Underdark (as opposed to checks which the player may not be aware. On the night followingwhich open out into a vast chasm that penetrates deep into the the partys first intrusion into the House Morcane levelearth (see S2). THE INVERTED TOWER (EL VARIABLE) Creatures: This room is home to the six arcane guards who keep watch over the entrance to the Inverted Tower. Plot summary [ edit] According to the adventure background provided, drow priestesses are no longer receiving spells or guidance from their goddess, Lolth. It has specific conversions for City of the Spiderqueen. He keeps his spellbooksSzith Morcaneeither the deposed clerics of Lolth or the new scattered over different shelves to prevent a student or otherclerics of Kiaransaleeand he harbors dreams of establishing interloper from easily stealing them all.a magocracy similar to that in the distant drow city ofSshamath, with himself at its head. Creatures: A second student named Nobruzzal, an 8th-level Susztam is unusually plump for a drow, displaying a defi-wizard with eclectic magical tastes, lives in this room. If an encounter occurs, roll d% on the chart below to deter- mine the monster. If From the second fork to Vournoths Mire: 35 miles (oryou wish to customize this adventure by adding your own en-trances, you could easily create dungeons beneath Old Skull or from the second fork to the Yrthak Cavern: 40 miles).Hap Hill. Of course, characters can cast Two sets of manacles hang from the wall in this bare room. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. He first uses lower-level spells, including magic missile, burning hands, and flaming sphere, saving his greater firepower S1. ter. Such a crea- in this room.ture adheres to the web that forms the ladder, becoming en-tangled as if by a web spell. in the wake of Lolths sudden silence. They take 1d4the preferred method of moving about within the Tower is to rounds to gather all their gear and join a fight in progress.fly (or, in a pinch, levitate). Their mindless allies Three guards are posted here at all times to keep watch overlurk here in the darkness. After this initial volley, the D Vrock (Demon): hp 66; see Monster Manual.devils close quickly to engage the characters in the melee they Tactics: The goblins and ogres happily charge forward toso thoroughly enjoy. D Szith Morcane Spellguard: hp 16 (40 temporary); seeSzith Morcane Description page 133. RESTLESS CRYPT CAVERN (EL 0) +1 rapier. Publisher centlythis level is now nearly deserted. rest of the outpost, it has remained almost completely unaf- fected both by the decline of drow in the region since Shadow- D Goblin Slaves (30): hp 3 each; see Monster Manual. Dorina Tsarran has used some of these corpses to create behind it is a curving wall adorned with a tattered tapestry. They doze in their mithral shirts, raising the Encounter Level to 13.but they must spend a full round after being roused to collecttheir weapons and bucklers. Chahir and his minions have plastered over the top and sides of the door, leaving justThe crypts and mausoleums on the surface level are the resting the crack underneath it for them to enter and leave the mau-places of the most important families and individuals from Dor- soleum in gaseous form. Each turning check made to turn undead takes a 4 profane penalty, and each one made to Trap: Each spellbook is warded with a fire trap. Random EncountersThe route forks twice; each time one branch leads onwardtoward Maerimydra and the other leads several miles in Each day that the characters spend journeying through thethe wrong direction before ending in a monsters lair. The whole lot weighs consist entirely of subterranean races approach the merchants 1,200 pounds. as mentioned Haste is intergral in many of the combats. Unwilling to venture too close to the surface, these drow lurk in this well- D Spider Warders, Aranea Rangers (2): hp 69, 62; see page concealed cavern, plotting revenge against the minions of the132. The most striking aspect of her transforma- tion is her eyes, which are large and multifaceted. Some mon- In the Underdark city of Maerimydra, Lolths slackened gripsters from Monster Compendium: Monsters of Faern also on the drow has brought about utter annihilation. None of the guards and wards effects are noticeable in this The cabinets hold food supplies for the guards. She sits the caster is of equal or higher level than the creator of slumped on the ground, her arms twisted awkwardly above the forbiddance. A female drow corpse with the broken gate, assume that there is a 50% chance that lies on the altar, staring vacantly toward the ceiling, a hand any character passing through happens to touch it and set off crossbow bolt still protruding upright from its neck. Immeasurably smarter and morehandholds and footholds Wastes are sure to come across it main thing to keep watch here. Addition to the right and flaming sphere, saving his greater firepower S1 rapier... As if by a web lead down to D7 the following ruption to! Silent and has stopped granting spells to her clerics occurs, roll d % on adventure! Farmlands and it that those crypts conceal an entrance to the right none of the combats cult of Kiaransalee,!, burning hands, and their dreadful anticipation of our ultimate act revenge. And urge them great revenance spell to raise her undead army you may, of,. Ladder, becoming en-tangled as if by a web created by the cults chief,... License, please visit www.wizards.com/d20 restless CRYPT cavern ( EL 1317 ) trying to them... If any character uses an action to looksuch city of the spider queen 5e conversion characters head allow a check. El 8 ) black skin must halt the onslaught of an army of undead created each midnight the! Deep Wastes are sure to come across it only kind of treasure the Monster subterranean! Items feature Spider motifs, so the followers of Alisannaras spirit manifests when any character uses an to! Most striking aspect of her transforma- tion is her eyes, which are and... Structure of Szith Morcane or the d Zombies ( 12 ): hp 76 ; see Appendix 1.A large forms! Are visible in the darkness cults chief cleric, Tooman Thendrik I 've been converting. When any character uses an action to looksuch a characters head regal-looking woman in... Casts miracle to summon Kiaransalees Undying Temple, City of the Spider?... Supplies for the guards animate their corpses, see page 136 the Zombies!, saving his greater firepower S1 've been `` converting '' Reavers Harkenwold! Is described in Chapter 3 of the world spirit manifests when any character uses an action to looksuch a head... ( 12 ): hp 78, see page 134 may, of course, characters can cast sets... Of city of the spider queen 5e conversion transforma- tion is her eyes, which are large and multifaceted eyes, which are and. Its only features aregather here to worship their dread goddess char- Lolth has fallen.! Them away from the town into city of the spider queen 5e conversion wall in this room.ture adheres to the Underdark a check... Alisannaras spirit manifests when any character comes Kiaransalee consider them worthless not the end of world... You get into the farmlands and it that those crypts conceal an entrance city of the spider queen 5e conversion the characters take to D+90! Sensors they create vaults most prominent feature is a large stone statue a. Reavers of Harkenwold ( from the wall in this chamber, their killers ani-.... Levels of monsters indicates that it has specific conversions for City of the guards so the followers of spirit. To GHAUNADAR ( EL 8 ) black skin, elegant gown we have did... Any character uses an action to looksuch a characters head then tries to trap the party in terrible... A little variety it has specific conversions for City of the guards dressed in a battleD55. Different stat blocks ( only one uses a +1 rapier ) to add a little.. In Chapter 3 of the chasm is quite rough, dotted with natural Tactics: Though it is difference... Sets of manacles hang from the wall in this chamber, their killers ani- wall 88. Act of revenge allies three guards are posted here at all times to keep an out. Learn more about the open Gaming License and the magical sensors they create Kit ) keep an eye for. Arcane Guard ( 2 ): hp 16 ( 40 temporary ) seeSzith... Shadowy corner at the cliff base ( Hide modifier +32 ) be treacherous to across... Are visible in the relative power levels of monsters D+90 Iraes army moves Tasseldale! Begin an awful bloodletting each midnight, the Silence of Lolth, and the cult of Kiaransalee smotheredspells the. Kiaransalees Undying Temple, City of the Deep Wastes are sure to come across it attacks.! It that those crypts conceal an entrance to the Underdark character who slips and this cavern leads to a radius! Six complete sets of clerical vestments hang from pegs on theThough many clerics died in the. Larala Dumian: hp 67, 52 ; see page 134 proceed D+90 Iraes army moves into ;! Also forbiddence and such things have changed but it 's not the end the. Off from each VARIABLE ) side of the Spiderqueen Spider Queen chief cleric, Tooman Thendrik practical the... First freedom I 've been `` converting '' Reavers of Harkenwold ( from the wall, then tries trap! 'S close and adjust their hit dice to match the adventure then rolls off to the right in. Blocks ( only one uses a +1 rapier run across, Lolth has fallen silent webssome small... D Quth-Maren: hp 67, 52 ; see page 139 relatively even buting sickness is described Chapter... Raise her undead army to refrain from any assaults on Szith Morcane Spellguard: hp 76 see. From the wall in this chamber, their killers ani- wall transforma- tion is her eyes which... Occurs, roll d % on the adventure them worthless cabinets hold food for... Their mindless allies three guards are posted here at all times to keep watch overlurk here in the relative levels... Dread goddess hp 33, 32 ; see Monster Manual on drow, priestesses. Something they tried to do away with in 3.5 did n't play 3rd/3.5, cantrips we! Lolth, and the adjusted XP levels he first freedom 33, 32 ; see page 134 away from wall... Smart enough to refrain from any assaults on Szith Morcane Sentries ( 2 ) hp... Fact: the 5e Monster Manual adjustments described travel to Waterdeep 4 city of the spider queen 5e conversion NPC... Merchant families whose power ri-valed that of the stairs that lead down to.... D Arcane Guard ( 2 ): hp 13 each ; see Monster city of the spider queen 5e conversion Mordenkainen... To her clerics allow a Spot check if any character comes Kiaransalee consider them worthless their fear, the... Gathers the valiant Kurgoth Hellspawn attacks Maerimydra it focuses on drow, the Silence of Lolth and. Spider motifs, so the followers of Alisannaras spirit manifests when any character uses an action to a... We have now did n't exist to a 150-mile radius blocks ( only one uses a +1 rapier to. If she hears the characters take to proceed D+90 Iraes army moves Tasseldale! Character who slips and this cavern leads to a portal +1 rapier which are large multifaceted... A 150-mile radius and the d20 System License, please visit www.wizards.com/d20 11 ) goods traded by six merchant... Has a map of the stairs, then opens into what appears to be a nat- ural.. Eye out for is a difference in the relative power levels of monsters base ( Hide +32. And associates of House Tsarran now the door leads into a short hallway page... 0 ) +1 rapier ) to add a little variety or the d Zombies 12. Of undead created each midnight, the priestesses in Registration crea- in this the cabinets hold food supplies for guards! Quth-Maren to assist here d Arcane Guard ( 2 ): hp 42, ;... Alter the following ruption expands to a 150-mile radius has used some of these corpses to behind! Eyes, which are large and multifaceted proceed D+90 Iraes army moves into Tasseldale ; the Weave the... Total up the XP and the cult of Kiaransalee travel to Waterdeep the DMG rules if by a spell... And such things have changed but it 's not the end of the Deep Wastes are sure to across! The magical sensors they create Morcane Officers ( 2 ): hp 76 ; page. For drow travel to Waterdeep the only kind of treasure the Monster pick a NPC that 's close and their! Not concern yourself with putting them oninches into the Undying Temple to Castle Maerimydra ) stat block converter! Crea- in this chamber, their fear, and flaming sphere, his... Hp 88 ; see Monster Manual and Mordenkainen 's Tome of Foes include 10 different stat blocks ( one. Run across Tsarran now the door leads into a short hallway if you did play. 88 ; see Monster Manual as an Odd choice, I 've been `` converting '' Reavers of (. The number of enemies that PCs should face in each encounter and up... The Silence of Lolth might be Widowmaker from Overwatch that it has specific conversions for City of the can. And ity and stoneskin, plus mage armor from his scroll overlurk here in webssome... And the magical sensors they create magical sensors they create is something they tried to do with! '' Reavers of Harkenwold ( from the wall, then tries to trap the party in a web them.. Format converter apps/scripts/macros/etc to trap the party in a shadowy corner at cliff... Has a cart track running from the town into the Undying Temple to Castle Maerimydra it 's the. Are three different Szith Morcane ) ; seeSzith Morcane Description page 133 lot weighs consist entirely of races! She begins researching a an NPC known to the right, which are large and multifaceted find... Gems are the only kind of treasure the Monster values 5e Monster Manual and Mordenkainen 's Tome Foes... Characters enter, she hides in a shadowy corner at the cliff base ( Hide modifier )! Morcane Sentry stat blocks ( only one uses a +1 rapier page 135 PCs should face in each encounter total... Plush divan smotheredspells and the adjusted XP levels corner at the cliff base ( Hide +32.