It'll work with a ps3 and any screen but I couldn't find windows drivers. I then observed the same behaviour as when it was connected to the PC, apparently scrambled data packets. The guncon 3 actually works like a Wii remote with IR LEDs on either side of the screen. Cheap and easy fix. Board dimensions are: 40mm x 16mm. Those settings are in the wingun driver itself. This is the (unofficial) subreddit. We have found that material such as "Blu-Tack" gives a much better result than might be imagined when used for mounting the PCB. Free shipping for many products! This means if you intend to look through the gun-sights when playing you must do this when calibrating, or if you "shoot from the hip" you must do this when calibrating. If you want to help out the testing of this beta driver, then you can head over to the MiSTer FPGA discord. ; this block appears to calculate a checksum of the values returned, ; ((b >> 8) ^ (b >> 16)) + (b >> 24) + (b >> 32), ; ((b >> 8) ^ (b >> 16)) + (b >> 24) + (b >> 32) - (b >> 40), ; ((b >> 8) ^ (b >> 16)) + (b >> 24) + (b >> 32) - (b >> 40) - (b >> 48), ; (((b >> 8) ^ (b >> 16)) + (b >> 24) + (b >> 32) - (b >> 40) - (b >> 48)) ^ (b >> 56), ; ((a ^ b_sum) - (a >> 8) - (a >> 16)) ^ (a >> 24), ; a ^ b_sum - (a >> 8) - (a >> 16) ^ (a >> 24) + (a >> 32), ; a ^ b_sum - (a >> 8) - (a >> 16) ^ (a >> 24) + (a >> 32) + (a >> 40), ; a ^ b_sum - (a >> 8) - (a >> 16) ^ (a >> 24) + (a >> 32) + (a >> 40) - (a >> 48), ; r26 is incremented later, the first time it's 0, ; this loop wil run twice, probably decoding each quad of the data from the gun, // byte D is ignored, probably a padding byte - to make the checksum workout, // bkey & 3 selects the mode operation for this byte, ; loop_counter = 13 // there are 15 bytes in the buffer, the last byte is a checksum and. The housekeeping and set up for the next call are not very interesting and I won't cover them. It looks like a Japanese wedding at times. If you have a GunCon 2 and a compatible analogue TV, you may be able to utilise it with Batocera. I can't remember exactly how to hook it up on the top of my head but basically convert the s-video from the pc to composite, hook that in whatever way it runs to the guncon, and then run that to your tv. If you have a GunCon 2 and a compatible analogue TV, you may be able to utilise it with Batocera. General Troubleshooting: Clicking on the "SHOW DATA" tab causes various information to be continously read from the device, including X and Y location. Looking forward to trying this out tonight. Gun currently works with Mame in RetroPie (for Raspberry Pi), PSX Beetle (PC/Windows), Saturn Beetle (PC/Windows) and PCSX2 (PC/Windows). The guncon_attached function takes 3 arguments, int32_t x, int32_t y, GUNCON_UNIT_t* unit - I do not understand exactly what the first 2 arguments are but the last argument is a pointer to a struct that describes the connection to the Guncon 3 which I called GUNCON_UNIT_t. The GunCon 3 is not compatible as it has no driver support yet. The operation performed on each byte is determined by the byte in KEY_TABLE, it is either added, subtracted, or XORed with a key byte and the byte from KEY_TABLE. I'm using Windows XP SP3 on my cabinet and it works perfectly. An image sensor in the muzzle tracks the markers as reference points for determining where the gun is pointing on the screen. This is normal as the gun is not yet calibrated. The InterruptTransfer function sets up a callback to a subroutine at $07880E4 that I called guncon_recv. Easy Guide: Install Batocera on External Hard Drive & Load Roms, The House Of The Dead 2 And 3 Return Gecko Codes, The House of the Dead: Overkill Gecko Codes. The GunCon 3 was made specifically with modern displays in mind. Theyre expected to ship in about a month and should be compatible with everything the original GunCon3 emitters will work with This includes the MiSTer FPGA project and flat-panel TVs! The Guncon 3 works as well as the TC4 arcade guns (although they are harder to calibrate right). Last login:February 26, 2014, 12:00:34 pm, 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner. Some DIY assembly and creativity is needed for the PCB mounting. I have to turn dual_lightgun off for smogs driver to work in mame. Logged vandale Trade Count: ( 0) Full Member Offline Posts: 397 Last login:March 29, 2023, 08:03:54 pm Id 10 and t error Re: Custom PC Lightgun With PS3Eye (software download) Reply #5 on: December 16, 2019, 03:06:51 pm WebGunCon 3, Japanese domestic model: two analogue sticks have been added to the gun for advanced aiming/movement controls The GunCon 3 utilizes two infrared LEDs as markers, placed on the left and right sides of the screen. I apologize for what it perhaps a SUPER NOVICE question, but these drivers will allow me to use GunCon2's unmodified (*stock) with MAME ? When plugged in to a computer the Guncon 3 appears as a USB Hub with an attached device with the following device descriptor and configuration descriptor. Save my name, email, and website in this browser for the next time I comment. Cookie Notice When you aim at the flashing cursor each time, check the display as well. I have a Phat/launch PS3 - any tips? Players which are very different heights will not easily be able toshare a gun. Thanks all My project : Really hoping (FINGERS CROSSED) this works well with MAME v.124 And I hope I have no issues using two guns ! By watching the data when the buttons are pressed in turn we can easily see which bit is which for the buttons. I used a Beagle USB 12 protocol analyser and hooked the Guncon up to the PS3 and started Time Crisis 4 (TC4), before starting TC4 the PS3 reports the Guncon as an unknown USB device - the game must provide a driver, because as soon as the game starts you can see the USB enumeration and setup packets, along with the magic initialisation packet sent to the output endpoint. Webwith the GunCon 2 for the PlayStation 2 following it up in 2001. Min distance is approx 2 ft for 19in monitor and 3 ft for 28 in. The upgrade program will start. WebClick to download. I don't know if this a standard checksum algorithm or if it is something Namco came up with? Refresh your browser window to try again. WebThe Namco GunCon (known as G-Con in Europe) is a PlayStation peripheral first released in 1994, with the GunCon 2 for the PlayStation 2 following it up in 2001. I just bought a Guncon 3 bundle with Time Crisis 4 - besides the game and the gun, you just need those two sensors, right? It was $30 on ebay, but $15 for both on their site. Doba dodn me zejmna vdob piky kolsat. I currently own a GunCon 3 for the PlayStation 3, and it's a nice LCD-compatible lightgun. The interesting strings are Guncon 3: probe and Guncon 3: attach_done, the attach_done string appears in a subroutine that I called guncon_attached and starts at $0787A08. Some DIY assembly and creativity is needed for the PCB mounting. GunCon (USA, Europe, Japan, Blue and Red) When you click to enable light gun input mode in Game Scanner, it will automatically pick a fitting default model for you based on the selected system, which you can then change to anything you like. Another InterruptTransfer call is made with a pointer to the receive buffer and a callback to a subroutine at $0787CC4 which I called guncon_DecodeGunData - this is where the really interesting bits happen. These buttons are numbered P1, P2 etc up to P5.The COM connection of all buttons should be connected to the GND pin on the trigger harness. Looking forward to trying this out tonight. In your game software, the game must be configured to use the mouse pointer as a gun. Most gaming guns were originally designed to be used with CRTs and so have a large lens in the nose. With some trial and error I found there are 3 shorts, two of which correspond roughly to left/right and up/down movement of the gun and the other corresponds roughly to the distance from the sensors to the guns. Any ideas? Gosh I didn't know that. The data packets being sent from the Guncon appear to repeat, for example there will be the same pair of packets sent many many times in a row: When you move a joystick or press a button you can see all of bytes in the output data changing and then changing back when the button is released. Custom PC Lightgun With PS3Eye(software download), https://mega.nz/#!wC4zDabI!p0lOpFZ_GRJJJNHexgL4oyDYZazeHRZ0HWXtfOelDaI, https://mega.nz/#!lW5FFaqA!gCzclwCgA3YDu5uqqhO430Ub2QCb6lH6eiKRqWvRZxQ, https://mega.nz/#!FHhg0YQI!-BRglYwksKiKa9XDyM_SZUNWU1uiyIMJtX4vEsEwTzw, Re: Custom PC Lightgun With PS3Eye(software download), Quote from: vandale on August 22, 2019, 04:12:25 pm, Quote from: Zebra on October 09, 2019, 01:13:45 pm, Quote from: vandale on December 16, 2019, 01:06:22 am, Quote from: vandale on December 16, 2019, 03:06:51 pm, Quote from: kim_sama_999 on October 02, 2020, 01:32:21 am, Quote from: ginzu on October 14, 2020, 12:03:01 pm, Quote from: gtavccat on August 05, 2019, 04:45:27 am, https://www.mediafire.com/file/58cu0o0vjxqsk39/Tutorial_-_Silent_Scope_1_and_2_with_Sinden_Gun_in_PCSX2_1.6.rar/file, Quote from: Student123 on July 06, 2021, 12:30:17 pm, Quote from: kim_sama_999 on July 16, 2021, 11:24:49 pm, https://youtube.com/shorts/vO93az6kzEY?feature=share, https://youtube.com/shorts/FWxdnbarGMo?feature=share, Last login:September 24, 2020, 01:21:23 am, Last login:September 19, 2022, 02:04:55 pm. Standard USB Cable:https://amzn.to/3S2B8qT. So this device has input (relative to the host) endpoint that will send a 15 byte packet, and an output endpoint that will receive 8 an 8 byte packet. The next part of the function deals with the decryption of the data from the Guncon. For more information, please see our Also, the GunCon 3 is compatible with the MiSTerFPGA project, which means this is a solution for any cores light gun games! This section also contains a display of any errors encountered during a calibration process. , I am using 6.8 (which was the latest version when I was doing this, 6.9 is out now) An extra plug-in called PowerPC AltiVec Extension is required to decode the extra AltiVec instructions used in the CellBE processor. Some DIY assembly and creativity is needed for the PCB mounting. Each button has an "Enable Cal" check box which, when checked, allows this button to initiate calibration when held down. I currently own a GunCon 3 for the PlayStation 3, and it's a nice LCD-compatible lightgun. The key is used in combination with the last byte of the data to compute an offset in the KEY_TABLE that is used as the starting point to decrypt the rest of the data. Even when output at 480p 4:3, it look noticeably better. You can move the gun slightly to find which direction the error lies. But I have a quick question. This is the commented version of the IDA disassembly: You can see that the see the address masking I mentioned before a few times in this snippet. This setting controls the "brightness" of the internal IR sensor.Normally this can be left alone because the gain is automatically set,but you can disable automatic gain control by checking the Disable checkbox. After sending 8 bytes to the Guncon data started appearing on the input endpoint (yay!). Gun too close to screen. And of course you'd need a 50/60hz CRT. All configuration settings are stored permanently in flash ROM. 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